Quote:Originally posted by Tony Hedstrom@Fri, 2005-01-28 @ 01:09 AM
Here's some new stuff I found in the Garfield ROM...
Passwords start at $1462E.
3 bytes for each password, followed by a hex number that
the game uses for that level (different than the numbers
used in the password screen).
3 of these passwords are undocumented (I could only find 4
of the 7 passwords on the internet).
The 3 bytes determine which game character to use for
each slot in the password screen (use the chart below).
The number in parentheses is the level number.
05 04 07 (0A)
07 01 03 (0C)
04 02 05 (0D)
02 04 00 (0F)
03 00 02 (10)
07 04 01 (12)
03 03 00 (14)
Heh, I wish I could have found these before trying every single combination in the password screen. Still, this is some nice info to have, thanks!
Quote:EDIT: BTW, the RAM address (PAR code) for level select
is FFEE22.Â Example: FFEE22:000A lets you start on a
different level (not sure which one).Â PAR codes work on Gens.
Neat! I've tried many different level values and none of them seemed to bring any special menu, sadly. However, there's some "This level under construction" messages I had never been able to find. Here's the list of all the values I've tried at the moment:
00-SEGA Interactive screen
18-Whack a mole
25-Garbled Cavecat boss (no solid floors)
28-Garbled cavecat level (no solid floors)
2A-Scene "???" This level under construction
2E-Scene "a Logo" This level under construction
2F-Same as 25
31-Same as 13
34-Same as 25
3A-Title screen and Scene "" This level under construction
3C-Scene "" This level under construction
40-Scene "" This level under construction
42-Scene "ga logo" This level under construction
43-Scene "Sega Logo" This level under construction
46-Some cavecat level, exits immediately
47-Scene "???" This level under construction
48-Scene "Sega logo" This level under construction
4B-Garbled continue screen
F0-Scene "Sega Logo" This level under construction
F2-Scene "" This level under construction
F3-Scene "Sega Logo" This level under construction
F4-Same as 46
F7-Same as 28
FD-Scene "word" This level under construction
FF-Scene " Sega Logo" This level under construction
Strangely enough, these values aren't the same the password screen uses when loading levels. These are the values I've tested in there:
01-SEGA Interactive logo
07-Commercial Break intro
19-Whack a mole
22-SEGA Interactive logo
27-Garbled Scene "Sega logo" This Level under construction
29-Scene "on Occured!" This Level under construction
2A-Title screen, goes immediately to graveyard boss
2F-Garbled Cavecat boss (no solid floors)
35-Same as 2F
38-Same as 2F
3B-Some cavecat level, exits immediately
40-Title screen and Scene "" This Level under construction
46-Scene "" This Level under construction
47-Same as 2A
4A-Scene "???" This Level under construction
4E-Same as 2A
4F-Garbled continue screen
50-Garbled Scene "truction Occured!" This Level under construction
51-Scene " Streets" This Level under construction
56-Shorter SEGA Interactive logo, goes to SEGA logo
57-Garbled title screen, goes to SEGA logo after a while
58-Same as 57
59-Same as 57
5A-Same as 56
64-Scene "" This Level under construction
6B-Password icons and Scene " Game Win" This Level under construction
6C-Garbled Scene "" This Level under construction
6D-Same as 2A
6F-Doesn't leave the password screen
70-Scene "???" This Level under construction
71-Scene "???" This Level under construction
An interesting thing to note is that there's a garbled title screen that lets the music end before returning to the SEGA logo, as opposed to the normal title screen that doesn't last for too long and exits to the demo mode. This could be a leftover from the prototype title, although for some reason it uses the same moving objects as the final.
So it looks like the level values were rearranged after the lost levels were removed, as they seem to be in the right order without any gaps between them (there should be at least a gap for Catsablanca's train level).
Now if only it was possible to alter the music value each level uses, perhaps we could at least check if they left some of the lost tunes in there.