Home / News
The Forums!
Dreamcast
Dev Forum
Saturn
Dev Forum
Misc
Wiki
SegaCD Utils


Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New SMS Plus Beta
11-20-2007, 09:49 PM
Post: #1
New SMS Plus Beta
The main (and really impressive) change is the use of Faze from Fox68k Clap. It gives speed for all previous "slow" games.


It's still a beta version as the port of Faze/Raze to the Saturn is (maybe) not yet finished but it's good enough to release this version :


http://vberthelot.free.fr/smsplus/sms_plus_raze.zip
Find all posts by this user
Quote this message in a reply
11-20-2007, 10:38 PM
Post: #2
New SMS Plus Beta
I will test it before the end of the week Big Grin

Really good work (and success)!
Visit this user's website Find all posts by this user
Quote this message in a reply
11-24-2007, 12:25 PM
Post: #3
New SMS Plus Beta
Madroms Wrote:I will test it before the end of the week Big Grin


Really good work (and success)!


Great and please give me some feedback Smile
Find all posts by this user
Quote this message in a reply
12-21-2007, 09:17 PM
Post: #4
New SMS Plus Beta
Should I put a PAR version with cdunlock function in each release ? Also can I keep the cdunlock function on CD version ? I've never tried with the swap trick if the emu will start anyway.
Find all posts by this user
Quote this message in a reply
12-22-2007, 08:47 PM
Post: #5
New SMS Plus Beta
New beta :


* Added support of pause button

* Max number of files set to 512

* ROM name erased correctly when moving between ROM list

* C, L, R and X no more use triggered button method


http://vberthelot.free.fr/smsplus/sms_pl...empty2.zip
Find all posts by this user
Quote this message in a reply
12-28-2007, 06:06 PM
Post: #6
New SMS Plus Beta
no real success...
Find all posts by this user
Quote this message in a reply
12-28-2007, 10:17 PM
Post: #7
New SMS Plus Beta
I've already downloaded it, but can't test it on a real Saturn yet, I'm sort of "on vacation". Instead, I'm working hard on Police Officer Smith, my C4-2007 entry. In the new year, there is time to play smsplus.

vbt Wrote:Should I put a PAR version with cdunlock function in each release ? Also can I keep the cdunlock function on CD version ? I've never tried with the swap trick if the emu will start anyway.

No, don't make a cdunlock in general. Swap-trickers would wonder, why it's not working and get annoyed. I once had such a binary and it was hard to perform a second swap trick. You could surely do it on button press or somehow detect, that the game is running from cart.
Visit this user's website Find all posts by this user
Quote this message in a reply
12-31-2007, 02:42 AM
Post: #8
New SMS Plus Beta
Try reading from 0x2600c00 to 0x26002000. From what I know, you can probably parse it and check if the Saturn has an AR connected.

I guess another way is to check if 0x5a or 0x5c is present when reading from 0x24ffffff.

These are just guesses, though.
Find all posts by this user
Quote this message in a reply
04-05-2011, 09:17 PM
Post: #9
New SMS Plus Beta
SMS Plus Saturn is coming back soon.

I've applied a little change to call the slave cpu on sound update, it saves around 2 fps when vsynch is disabled. I'm trying to find some way to improve sound rendering.
Find all posts by this user
Quote this message in a reply
04-06-2011, 09:45 AM
Post: #10
New SMS Plus Beta
vbt Wrote:SMS Plus Saturn is coming back soon.

I've applied a little change to call the slave cpu on sound update, it saves around 2 fps when vsynch is disabled. I'm trying to find some way to improve sound rendering.

How do you handle the sound now?

My suggestion would be the following:

Save all PSG port writes on the SH2 side, and send them to the SCSP (through SCU) once per frame, or maybe a couple of times per frame. Games aren't likely to run their music engine more often than that. Run your PSG emulation code on the M68k, which renders data at some suitable rate (maybe 22.5 kHz). Since the SCSP has plenty of slots you could use one slot per PSG channel to avoid having to do any software mixing. Or even two slots per channel to get double buffering.
Find all posts by this user
Quote this message in a reply
Post Reply 


Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Three Dirty Dwarves Pal Beta Source Leak Amon 9 1,712 01-30-2011 06:01 PM
Last Post: slinga
  Saturn beta game release : Quake vbt 1 623 03-30-2007 09:22 PM
Last Post: vbt
  All working ok!! New beta!! Denis 81 3,365 12-15-2001 01:48 AM
Last Post: TakaIsSilly



User(s) browsing this thread: 1 Guest(s)