vbt
Staff member
i have some troubles with emulation on saturn and i think it can be solved.
on some games tiles from the same layer(map) have a priority over sprites.
normally it's possible to do the same on saturn but i didn't find the good way. does someone knows how to do that ?
another boring thing is transparent color. if i enable transparency when i allocate color for a layer, there is always transparency, on some cases it should not be transparent (it dépends on palette in fact). is possible to enable/disable transparency in the tile attributes ?
good examples are vigilante and ghost n goblins
on vigilante titles it uses 2 palettes, on with black as transparent, another palette with black visible with maybe not same tile.
if i disable transparency i don't see the background, on the other case, i see the complete background (it should be in a window)
about priorities, sprites must be behind tires.
see pictures attached
[attachment=4410][attachment=4412][attachment=4413]
on some games tiles from the same layer(map) have a priority over sprites.
normally it's possible to do the same on saturn but i didn't find the good way. does someone knows how to do that ?
another boring thing is transparent color. if i enable transparency when i allocate color for a layer, there is always transparency, on some cases it should not be transparent (it dépends on palette in fact). is possible to enable/disable transparency in the tile attributes ?
good examples are vigilante and ghost n goblins
on vigilante titles it uses 2 palettes, on with black as transparent, another palette with black visible with maybe not same tile.
if i disable transparency i don't see the background, on the other case, i see the complete background (it should be in a window)
about priorities, sprites must be behind tires.
see pictures attached
[attachment=4410][attachment=4412][attachment=4413]