Recent content by David Gámiz Jiménez

  1. David Gámiz Jiménez

    SEGA Saturn 29th Anniversary Game Competition

    Sorry, you are totally right. Fixed. ;)
  2. David Gámiz Jiménez

    SEGA Saturn 29th Anniversary Game Competition

    Hi, sorry if my short text not take all the wide of your project. I did a short fast text for every entry. Yes, I mean mission stick. And yes, i want to say dubbing traduction also I will fix the text. Thanks again for this titanic work. My respect. :)
  3. David Gámiz Jiménez

    SEGA Saturn 29th Anniversary Game Competition

    Firstly, thank you and congratulations to all for your work and for sharing it with the Sega Saturn community! And I'm going to say a few words about each entry according to the order in which I voted: Original Games Cold Case – Jberetta It has been one of the games that has surprised me the...
  4. David Gámiz Jiménez

    SEGA Saturn 28th Anniversary Game Competition

    Hi community. Here are my scores. I tried to appreciate each work and efforts. I didn't test all the works in real hardware or even in emulators. But along this year I was able to see the progress and achievements of most of them. This year we have a lot of great projects in each category. It's...
  5. David Gámiz Jiménez

    SEGA Saturn 27th Anniversary Game Competition

    Well, people, let's GO. I want to resume before share my scores, how I did it this year. I didn’t have much time, like in the previous year. Then this year I simplified my way to vote. Mainly, I have in count the same technical and design aspects like the past year but more simplified. And I...
  6. David Gámiz Jiménez

    SEGA Saturn 26th Anniversary Game Competition

    I paste here my scores for save al the scores in one place, these were shared in Official Segaxtreme Discord channel #dev-saturn the 14th January. Thanks to all judges! :) Well people let's rock with my scores for the contest. I want to resume before share my scores how I do it. For that I...
  7. David Gámiz Jiménez

    VDP2 questions

    Well. I rechecked all again. At the beginning of my analysis. Sonic R was once of the games that more I checked. I my first notes, checked in emulators first and after in real hardware. I saw some blend between layers. Only checked always the first level. It is true in the third is more clear...
  8. David Gámiz Jiménez

    VDP2 questions

    Really, I don't sure at 100%, but I checked a lot sonic R and about the ECC I know it very well. I have read and have re-read a lot of times the vdp2 manual. But in the Sonic R case. The ripples waves are a line color screen animated and applied over RBG0 in the transparent areas only. And the...
  9. David Gámiz Jiménez

    VDP2 questions

    From I know and see of vdp2. It not can blend more than once layer between other. In simply words. Only one layer can be have translucy, not multilayer.
  10. David Gámiz Jiménez

    Translating Grandia

    Are you sure that the final resolution is 352x144 in Intro Video. That you based in the Grandia output is 480i? But not is correct. The real output is 448i, but the resolution set is 352x244.
  11. David Gámiz Jiménez

    Reading from the framebuffer?

    Sonic R not make exactly the same. The texture reflection is static. In other hand. Tomb Raider in PS1 not use a UV refraction mapping, only a planar proyection of the previous frame buffer how texture plus inked and light whit gouraud source light. All this is possible in SS, in fact actually...
  12. David Gámiz Jiménez

    My "tribute" to Sega Saturn. [UPDATED 27-06-2020] [COMPLETED]

    Hello community! I make a "little" tribute to one of my favorite sega machine. Is a series of post in my personal blog, to share all know that exist and that I learned to share whit the community and try to be useful in some way for enthusiast or devs. For who may be interested. Share the...
  13. David Gámiz Jiménez

    Reading from the framebuffer?

    Seriously XL2. You are amazing. Little by little, you are getting very far away! Congratulations!! Again XD With respect to penalize drawing distance. You know what will happen, it is expensive to calculate. But you also know, that you have room to optimize. Just like you can apply a LOD by...
  14. David Gámiz Jiménez

    Reading from the framebuffer?

    @mrkotfw Rayman make a render-to-texture of VDP1+VDP2 in the Fade pre and post loading 3D animation. If you know how to research what it does, it would be great. It seems very slow, because seconds pass until the animation is done. Thank you!
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