Actually i think it was more of someone allready translated the scenarios and put them in a walkthrough like document, and alamone's site just had it for download. I know at one point alamone had a lot of the rom hacking related work done for both langrisser 2 (genesis) and der langrisser. I...
sweet!
mucho thank yous for the module. While I still don't think i'll have the time to make a total translation or anything, I think ill start really playing with langrisser4 in a week or so when my job is over.
Granted that you probably won't be able to do much w/o finding the font in a game, finding the font is by no means required to extract/edit a game's script. I usually make my table file (corresponding of bytes to characters) by doing relative searches. Though relative searching can be a bit...
Sorry for waiting a week to reply :/
Though here is the answer to your question, and all i know about langrisser4. All the addresses given are as they would be displayed viewing the entire iso in a hex editor. The ascii chunk of asm code is located at 0x12C020. I think there is a block of text...
As i mentioned before, the hacking i did on the game was done by working with chunks of the iso in a hex editor. While looking around, i just happened to find that huge block of asm source code in plain ascii. I have no idea what file it came from or why it was there.
Thats really cool that you are looking at the langrisser series. I dont know if you want to think about it until you look at langrisser 3, but i started a table file fo langrisser4. I was also able to find and replace text. Though i could never figure our which file(s) contained text, instead i...
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