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  1. Madroms

    Looking for Beta Testers for satakore.com

    Heh, one step at a time :D For now on, the site will finally be responsive (after all these years), and that's a big step. Then, I think it will be easier to change graphics and such, if needed. I have not decided yet if I will use the grey/blue design in the future.
  2. Madroms

    Looking for Beta Testers for satakore.com

    Hi there! I am looking for beta testers for my site satakore.com Anyone that use my site for Sega Saturn searches, for managing their collection or for searching items to buy on eBay. This will be to test it on multiple devices like phones (android and ios), PC with small and large screens...
  3. Madroms

    Collection of videos on youtube of undumped prototypes

    Don't worry, both are in good hands and have been dumped for preservation.
  4. Madroms

    Pseudo Saturn Kai official thread

    Yes, no problem. It is to add the link on the post I made on the homepage, so with all the necessary links to your pages and Dezaemon community.
  5. Madroms

    Pseudo Saturn Kai official thread

    Very good news! I made a post over at satakore.com: https://www.satakore.com/news222,,Dezaemon-2-Save-Game-Manager-3-Xmas-2018.html Can I host D2SGM3 on satakore.com, as a mirror ?
  6. Madroms

    Game Saves collect project

    Ok, so I will probably make the dump available quickly for everyone. I will send it by email so you will be able to test it before. It is better to share a good dump ;) yes, smaller dumps are working but, as they are smaller and Yabause opens them as R/W, it overwrites your dumps and fills it...
  7. Madroms

    Game Saves collect project

    I dumped the Urawaza Dataro Cartridge some years ago. It has some interesting save data for 34 JPN games. Just that it is a Memory Cartridge with bootable header (like action replay and some other extended memory carts), that goes back to the saturn menu and when you go to memory manager, it...
  8. Madroms

    Game Saves collect project

    This is a great project. Thanks to ReyVGM for all these great save files. You can also find some Save Data on the JPN web. For example, some at these addresses: http://kihaku01.web.fc2.com/ss/ssf-save.html http://gamudata.web.fc2.com/SEGASATURN/SEGASATURN.html...
  9. Madroms

    PAR Master code - why and how it works ?

    Ok, thanks for the reply. May I ask a last question: is it possible, with AR codes (a lot of them) to rewrite the memory where the ip.bin is loaded, before it is executed (with 0xxxxx code ?) just to change completely, or a part of, the ip.bin ?
  10. Madroms

    PAR Master code - why and how it works ?

    Ah great! Thanks Give mostly all of the answers So only questions 3) and 6) need an answer now. For question 4), why some games need a different master code than the classic one ?
  11. Madroms

    PAR Master code - why and how it works ?

    I understand how the other PAR codes work (codes started with 1, 3 and D), but I found no information on the master code. Does anyone have some information ? I am looking for technical information. 1) why is there a need for a master code ? What is its purpose ? Bypassing protection ? 2) what...
  12. Madroms

    Full motion video playback on the Sega Saturn?

    CPK resource released in 2009 with the source code of D2SGM2: At satakore.com
  13. Madroms

    Dumping MPEG Card Bios

    Thanks CyberWarriorX. Do you plan to add a better support in the near future ? Or it is not the most important stuff to do next on the emu, thing I can totally understand If you need some card dumps to add some compatibility, let me know.
  14. Madroms

    Dumping MPEG Card Bios

    Bump thread about MPEG Card emulation and Yabause: I tried Lunar MPEG Edition on Yabause with the MEPG ROM but the game didn't work (intro screens showed but nothing after that, just when the MPEG video must start). Does Yabause work with some MPEG games and Lunar is just one that doesn't work...
  15. Madroms

    Saturn carts ROM size / ROM dumping

    Thanks again for all these additional infos. I am more concerned by data as runable program that can be easily shared and tested than perfect ROM dump which hasn't any real purpose for the saturn. I know there isn't any real use of dumps from ROM of saturn carts, but I think it could have some...
  16. Madroms

    Saturn carts ROM size / ROM dumping

    Thanks antime. I misinterpret the 256K, so now it is clear => 64K for the ROM of the Satellite. And I will forget the mirroring stuff, ok.
  17. Madroms

    Saturn carts ROM size / ROM dumping

    What could be considered as the correct size for the data found in the ROM of the Sega Saturn carts ? As I am a novice in all the ROM stuff, I don't know which size to take. Here is an example: Let's take the Satellite cart. It has 3 chips: 1) PALCE16V8H-10 - P8/4 9450AXA/L -...
  18. Madroms

    swap trick with sfIII scenario 2 translated???

    There are 2 versions of the JPN games, one being a revised version. So it "may" be the problem if you use the v2.000 instead of v1.003 As I don't use the swaptrick myself (only modchip or bootdisc), I can't test the iso on real hardware. But it could be interested to check if the game has...
  19. Madroms

    swap trick with sfIII scenario 2 translated???

    It is not really an ad but a way to keep tracks of the original number of allowed region codes by the header of a game. Also, 4 questions: 1) does your final patched iso works on SSF or any other emu ? (I didn't read well all the thread) 2) do you "copy the current patch files over the...
  20. Madroms

    USB Downloading Device for Sega Saturn

    Great, let inform us when you will make the update. For me, it is the most awaiting feature ;) For the upgrade, do you have an idea for the shipping cost from you to me in France (for the return) ?
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