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  1. luisoft

    Saturn using transparent mesh look ugly but why model2 arcade look nice?

    Looking youtube videos from direct video capture from model2 arcade i see model2 have same transparency limit like saturn cant do native transparency and use mesh, how is possible in model2 arcade monitor the mesh look fine and in saturn look so ugly?
  2. luisoft

    Genesis/Segacd commercial games source code | Batman SCD scaling engine included

    I found this page with many sources. Include the SegaCD Batman engine. :D http://shrigley.com/source_code_archive/
  3. luisoft

    Its possible change the resolution of VDP1 using par code?

    Its possible change the resolution of VDP1 using par code? Maybe saturn can handle many 3d games like Resident Evil with a descent frame rate using same resolution of VF2... Anyone here try this one day? I dunno how can i do
  4. luisoft

    PSX str format on saturn

    Its possible create a video player for saturn with the open source specification of str format? ( psx fmv format ) http://jpsxdec.googlecode.com/files/PlayStation1_STR_format0-58.txt dual sh2 can decompress psx fmv?
  5. luisoft

    Use of Slave CPU in comercial games

    I do a test using SSF_009_alpha_R1 ( old but work better here ) and many games using Slave cpu underclocked to see the games with bad use of Saturn hardware. Well... MANY games use one cpu only! In SSF options go to option, program2 and slave SH2 speed % put the value and clic in ok and...
  6. luisoft

    Software Rendering with VDP2, Hexen use this to render all 3d

    My first topic , my english is not good but i will try speak right. Im playing saturn hexen using SSF 0.9 and i love see how the game work inside and i discovered a interesting thing. Its the first game i see not use the VDP1 to handle 3d. In this game the VDP1 only scaling the sprites and all...
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