Lunar SSS & SSSC MPEG Releases

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0.72 on MODE. Witch that wants Nash’s cane’s house. Sprite layering error, not sure if that was in the original
 
Thanks. Any chance you have a backup save so i can pop in my original copy and see what happens? My guess is its in the original game.
 
Hard freeze after red dragon dialog reported. Expect another patch sometime this week, its probably another minor script linkage bug.
 
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Minor graphical glitch where the V in Vane is off. Text is cut off for althena but might be from the original

did enemies drop items? I remember some of them did in the psp version
 
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Minor graphical glitch where the V in Vane is off. Text is cut off for althena but might be from the original

did enemies drop items? I remember some of them did in the psp version
Thanks, ill add that to the issues. I think i meant to shorten it to “Athena’s Temple” to fit. When the text is too long it bleeds into the next area of VDP RAM, which is where the second line is, causing that graphic corruption on Vane.

I dont recall enemies dropping items in the psx version. Someone can correct me if im wrong.
 
Thanks, ill add that to the issues. I think i meant to shorten it to “Athena’s Temple” to fit. When the text is too long it bleeds into the next area of VDP RAM, which is where the second line is, causing that graphic corruption on Vane.

I dont recall enemies dropping items in the psx version. Someone can correct me if im wrong.
I’m a lot farther into the game now and it seems enemies are dropping healing items. However I’m not sure if chiro’s are dropping their tails during the trial to get into vane. Could be a low percentage but I recall they drop an accessory to boost agility. Might be a psp only thing
 
Any chance you could post some of the last dialog before
It freezes just as the screen flashes green and the dragon heals you
 

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It looks like the problem is in script file 18, which i reverted some behavior in to act like the jp release. I should be able to figure it out if i stare at it enough.
 
Try this fix and let me know if it works, I located a typo... (It looks like the original script does not heal you btw, something either WD or the JP PSX edition added)
 

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I tried patching it the same way I did in .72 but track 2 isn't appearing in the output folder. Everything else is though, should I just drag it track 2 in from the directory that the patchfiles.bat were in earlier?
 
Can confirm I had the same bug in red dragon cave. Played on original Saturn with Phoebe ODE installed
 
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