Recent content by darkfalzx

  1. darkfalzx

    Ninpen Manmaru English Patched?

    Fan-freaking-tastic! This whole time I wasn't including majority of my work with my patch. What an idiot! Here's another version - this time with all error screens included and the load/save prompts corrected. And there, I was wondering why the SSP was so small... ugghh - such a moron!
  2. darkfalzx

    Ninpen Manmaru English Patched?

    I only fully appreciated the jankiness of the original translation when I sat down to re-write the ending (had to fit in under 2 kilobytes). I will certainly do a pass on all cutscene text before I call this done.
  3. darkfalzx

    Ninpen Manmaru English Patched?

    Thank you! I am super-new to the inner workings of SX, so the project page is still all over the place. I'll definitely add the original translators' names to it in the days to come. I updated the project page to include your SSP and information about other people who worked on the project...
  4. darkfalzx

    Ninpen Manmaru English Patched?

    Hey guys! Here's my latest patch-thing for the game. All graphical elements have been translated, and even the game's ending works now. At this point this "translation" can be called complete, unless I'll be able to do something about the hideous cutscene text routine. Unfortunately I wasn't...
  5. darkfalzx

    Ninpen Manmaru English Patch 2022-01-21

    This is an English localization of 1997 Enix game based on popular Japanese kids' TV show Ninpen Manmaru (Ninja Penguin Manmaru). Continuing work started all the way back in 2001 by Simon Fang, Alex Kid, and cafe-alpha, this version adds localized graphical elements, such as title screen, menus...
  6. darkfalzx

    Ninpen Manmaru English Patched?

    That would be fantastic if the save is before the load session that takes you to the ending (and I hope Retroarch mednafen core is compatible). This game's saves are super basic BTW! 5 bytes per slot, with the first one being the stage number and 3rd being lives. Also, it looks like the SSP...
  7. darkfalzx

    Ninpen Manmaru English Patched?

    The reason the ending remains broken is because I could never beat the damn game to debug it. Maybe I can edit the save file or something: )
  8. darkfalzx

    Ninpen Manmaru English Patched?

    I've started on version 1.91, and worked my way back about 3 versions just in case. Restarted PC several times, moved patcher and file folders to root directory, ran patcher as administrator, verified that the game image I have is intact (it's the same image I used to make my patches). Nothing...
  9. darkfalzx

    Ninpen Manmaru English Patched?

    Was anyone able to get the ending text to display properly without crashing the game? I was going to redo the game's logo more "in spirit" of the original, but ran into trouble when I got ambitious and decided to change sprite position on screen. It's been so long, I forgot whether or not I...
  10. darkfalzx

    Ninpen Manmaru English Patched?

    Okay, here's another update. All, or at least most graphical elements should now be translated. I am currently writing a tool to edit background files, which should allow me to remove Japanese text in a few of them, like the Save screen for example. I also want to edit level textures with...
  11. darkfalzx

    Ninpen Manmaru English Patched?

    I am still in process of redrawing the assets I find throughout the game, and will release a version once that's done. I have a Windows 98 machine where I can try to re-encode the ending video, but as far as why the game locks up with the translated text, I'll have to compare those files in a...
  12. darkfalzx

    Ninpen Manmaru English Patched?

    I messaged cafe-alpha a few days ago, but no response so far. Generally, it's fine, all but one stage names follow a simple formula ("Hopping Village", "Rumbling Dungeon", "Swaying Bridge", "Bouncing Clouds", "Rocking Ninja Shop"), and the rest are just load/save messages I'll probably need to...
  13. darkfalzx

    HELLSLAVE : Project Z-Treme

    Hey, if I was to try and create some models for this, what poly count and texture size should I aim for? Can a blender model be imported? Any quirks I should know about? Any specific model requests?
  14. darkfalzx

    Ninpen Manmaru English Patched?

    Okay, here's an edit of cafe-alpha's patch that should include my front-end localization. Still waiting on someone to provide definitive translation of the messages I posted above, as some of them made no sense when ran through Google Translate. EDIT: Tried the game on real hardware and it...
  15. darkfalzx

    Ninpen Manmaru English Patched?

    Hit a bit of a snag - the icons for the save locations are 16-bit images, and CrystalTile doesn't seem to parse them properly, or at least I can't find the right format. The save text is all regular 8-bit indexed bitmaps though, so I'll be able to replace them next time I have a few hours...
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