Recent content by kronikoverkill

  1. kronikoverkill

    Need Some Help On An Inexplicable Issue

    Many thanks Ponut! Changing the button was the easy solution. But now I'm trying to figure out how to properly sample the SMPC to sample the button release. I couldn't find "wait_vblank" like function in SBL, but after reading the documentation, I would've thought SCL_DisplayFrame() was the...
  2. kronikoverkill

    Need Some Help On An Inexplicable Issue

    Hi all, After banging my head against the wall, I cannot get certain lines of code to execute. I'm currently trying to modify some SBL examples, specifically the SPR Sample 7 (SMPSPR70). I'm trying to instrument the code with DBG outputs after a line of code is complete, pausing execution unit...
  3. kronikoverkill

    converting SGL from COFF to ELF

    What are your initial thoughts on that? I'd love to understand any theories behind this. I tried multiple GNU SH compilers too just to ensure it wasn't a compiler issue.
  4. kronikoverkill

    converting SGL from COFF to ELF

    Wow, I'm deeply thankful for this thread. Was banging my head against the wall on this. I also had isolated the issue to slinitsystem() but couldn't figure out what the issue was. Randomly, some demos would compile fine and work prior to the linker script change noted above, specifically if the...
  5. kronikoverkill

    Interest Check: SegaXtreme Collaborative Project

    I'm trying to get spun up on C now as well as compiling for the SH2. I'd love to participate but at the moment until I'm more comfortable with the Saturn, its going to be a bit. I again agree DOOM is the best candidate for all the reasons mentioned, plus the history of righting a wrong in the...
  6. kronikoverkill

    Interest Check: SegaXtreme Collaborative Project

    Solid point. A movement needs a leader for sure. If there were somebody on here that could potentially post notional development roadmaps for the most feasible ideas maybe that would give the community a bit of understanding the level of difficulty and time to be involved. If a game doesn't...
  7. kronikoverkill

    Interest Check: SegaXtreme Collaborative Project

    Lot of good ideas on here. First time poster, long time lurker, but I echo the thoughts on here that porting DOOM correctly optimized for the Saturn hardware would right a wrong in its history and vindicate the original team who were led astray on the development from John Carmack. Plus, since...
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