Recent content by LocalH

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    HD-DVD Question

    And even still, the players must play the content, even if it misses the watermark - how will they be able to differentiate between a pirated commercial HD-DVD with encryption removed (similar to today's DVD ripping) and a home-made HD-DVD? We all know that, if a player won't play home movie...
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    Data Finding Process

    I would also recommend making a few RAM dumps at points with text on-screen - that way, you might be able to find uncompressed text and have an address to use when searching through code. For disassembly, I recommend IDA. I think there's a version of Gens somewhere that will log 68k execution...
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    Question about Z80 handshaking

    I'm trying to make a version of Press Your Luck for the Genesis, and I'm having a problem getting the PCM driver to work. The driver replaces the standard Z80 PCM driver used by games with hybrid sound drivers, to allow both samples contained entirely within one Z80 bank, as well as multi-bank...
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    SVP quickie

    Here's the site of the guy who determined this. I have no idea how, though, so you'd have to contact him. Edit: There's also this. Unfortunately, it links to SEF, which seems to be down at the moment.
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    Gunstar Heroes released on PS2

    :omg: A prototype on a legitimate release...now if Sega would only dig around and see if there are any Sonic protos, and do the same thing (make it an unlockable), then I'd immediately buy the game, and so would many others.
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    Editing colour pallettes

    Yeah, some people like to expand $0EEE to $FFFFFF, and some people prefer not to stretch the values, leaving $0EEE at $E0E0E0. I am the latter type of person.
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    Megadrive team demo

    It seems to me that's exactly what Lewis is working on. Sure, there's only one forum right now, but there aren't really enough people to justify too many forums just yet. I think it's a good start, and that's why I support Devega.
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    Peter Tomarken tribute

    As you may know, on March 13, Peter Tomarken, the host of the 80's game show Press Your Luck, and his wife were killed when their small plane crashed. I have made a small and simple tribute to celebrate a small part of his life, as I am a huge PYL fan. You can find the tribute demo here: Peter...
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    Sega Genesis/Megadrive Dev Boards

    Hey, nice to see you here. I'm still happy with that XM1541 you sent me, it works great.
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    First Time Out 60% / LocalH

    No, it's an NTSC release, and I have no idea how it would run on PAL. The only visual bug I know of is the fact that, once roughly every 90 seconds, the music loops and causes the driver to overshoot my next screen cut (I'm not using interrupts right now, but rather busywaiting until the desired...
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    First Time Out 60% / LocalH

    First Time Out 60% Finally got the S1 music driver extracted and working. Still need to flesh some things out (and yes, I've already fixed that bad tile on the logo in my source, I just wasn't quite copying enough to VRAM).
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    Project for botting code from expansion port

    Yes, 100%. Other than the TMSS code, it's all mine (although my post-TMSS initialization is heavily based on that found in Sonic 1, but written by me).
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    Editing colour pallettes

    That appears to be moving values from 68k RAM to CRAM. So, you need to look for code that places values into RAM $F908 to find out where the game gets those values from.
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    Project for botting code from expansion port

    Feel free to test this ROM with your setup. I haven't personally tested it on a TMSS-capable Genesis, but it works flawlessly on my Genesis 1 without TMSS, and I used Sega's official TMSS-handling code.
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    Genesis Wars

    The tool-assisted speedrun scene uses Gens Movie Test, which includes an option to dump to AVI. Here is an article I wrote about making NTSC DVDs from emulator output, but the part up until I start talking about the AviSynth script is exactly what you need to get an AVI from any game - although...
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