Recent content by nanash1

  1. nanash1

    Translating Cotton 2

    After helping out on some other rom hacking projects, I'm now back at working on the 1.0 version of the Cotton 2 translation. Currently I'm only aware of one minor error in the script that needs to be fixed. If there is anything else, now would be a good time to report it. Since this alone would...
  2. nanash1

    Translating Cotton 2

    Is the fullscreen hack not compatible with the translated version? I think it would make more sense to make it compatible than to incorporate it into my patch, since both hacks have different scopes.
  3. nanash1

    Translating Cotton 2

    The patch is now available to download in the resources section. Please enjoy the game and report any problems you find. On a related note, Success recently published Cotton Remake on Nintendo Switch in Japan. If you want to support the original developer or want to see more of the Cotton...
  4. nanash1

    Cotton 2 English Patch 0.9

    This is a translation patch for the Sega Saturn Version of Cotton 2 by Success. The patch will translate the entire text of the game to English. This patch REQUIRES version 1.2 of the Sega Saturn Patcher.
  5. nanash1

    Translating Cotton 2

    These are the images. The translated versions should say: 0046_CHR_VS0: You there!! 0100_CHR_VS0: Here I go!! 0164_CHR_VS7: The taste was so-so, was it?!! If someone wants to try to design something I would appreciate it. But please submit a letter or two before doing all the text, because I...
  6. nanash1

    Translating Cotton 2

    Update time. I'm in the final stretch of the project. Everything is translated now except for the three images that use the handwritten shaded font. I'll play test the game now on real hardware and do some fine tuning where necessary. I'll also try to design something for the remaining images...
  7. nanash1

    Translating Dracula X / SOTN Beta V1.02

    Damn, I didn't want to like this troll post. Can you retract likes :rolleyes:
  8. nanash1

    Translating Cotton 2

    Here is a brief update on the current status. Thanks to @Danthrax's help the script is now final. I re-edited the intro images and the first scene with the updated text and moved on to the second scene. This scene caused some problems because the data is laid out somewhat differently than...
  9. nanash1

    Translating Cotton 2

    Thanks for the input everyone. I'll leave the sound in. I think it would sound a bit empty without it, but I'll probably make an optional extra patch that removes the sound for the people that find it annoying. It's easy to do so why not. Thanks! I'll pm you the script.
  10. nanash1

    Translating Cotton 2

    Do you think it's more annoying than in the Japanese version?
  11. nanash1

    Translating Cotton 2

    I made a clip of the intro in its current form. Don't mind the typos, this is still WIP. The text is speed up by a factor of 1.66 compared to before. The typewriter sample is triggered on every second character. The translated version still runs a few seconds longer than the original, so I...
  12. nanash1

    Translating Cotton 2

    Sure, removing the typewriter sound is trivial. Especially now that I managed to find the function the triggers it. I was able to inject a small assembly routine that is used to play the sound only every second character. This should fix the sound problem. Now I'll start to insert the...
  13. nanash1

    Translating Cotton 2

    This would be possible and is a good plan B, but for now I'll try to find a way to trigger the sample less often. I already found the AIF file in the game data, but I don't know enough about how PCM playback works on the Saturn to find the function that triggers the sample playback yet.
  14. nanash1

    Translating Cotton 2

    So..... This project isn't dead. After taking a break, I'm back at working on it. I thought a bit about what makes the typewriter sound more annoying in the translated scenes than the original ones and I came to the conclusion that the longer runtime is general problem that needs to be solved...
  15. nanash1

    Translating Grandia

    I just tested the part on version 0.9.1. on my Rhea and it worked fine.
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