Recent content by nando

  1. N

    Pixel Poppy Pong! - Pixel Poppy Pong RC8

    Still working on it - lots left to go, but this one has animations for at least some of the objects in the game. From the changelog: -Slowed down some of the AI ball physics -Animations on some items, the paws, and the ending (not all completed yet) -Created looping animation function due to...
  2. N

    SEGA Saturn 29th Anniversary Game Competition - Discussion Thread

    but hey, you didn't rage quit my game! lol. I'm going to try to play some of these tonight, and I really want to try 240p test suite. I realized when I started making/testing my game, that my CRT isn't very good - even though it was new / 0 hours when I got it and looks fine at first glance.
  3. N

    Pixel Poppy Pong! - Pixel Poppy Pong RC6

    -Fixed some collision issues. -Fixed the message code at the end of the game, animated the hearts. -other balance improvements
  4. N

    Pixel Poppy Pong! - Pixel Poppy Pong RC5

    Just a couple more tweaks: -Added a few more messages. -tied the message timer to the item sprite drawing, so you can see what you hit and it doesn't immediately re-draw a new item.
  5. N

    Pixel Poppy Pong! - Pixel Poppy Pong RC4

    This has a lot of bug fixes. RC3 was playable, but it had a lot of issues with game states and balancing. I'm not expecting this to be used for the contest, but if you actually want to play the game, this is the version you should use (or a newer one if it is available). From the change log...
  6. N

    SEGA Saturn 29th Anniversary Game Competition - Discussion Thread

    sorry I had one more update, and it was kind of game breaking if you ran into it - from my change log: I only discovered it when playing to try and record a demo. Luckily it was an easy fix..
  7. N

    Pixel Poppy Pong! - Pixel Poppy Pong RC3

    Fixed a game state bug that could sometimes happen which would prevent you from starting the next match, which would prevent you from being able to complete the game.
  8. N

    SEGA Saturn 29th Anniversary Game Competition - Discussion Thread

    I updated my entry to fix the .cue sheet. if you have RC2, you can just open the .iso instead, since I have no music.
  9. N

    Pixel Poppy Pong! - Fixed .cue sheet issue

    Due to using an older version of Jo-Engine, it included the .bin file in the .cue sheet. If you tried to open the game with the .cue, it wouldn't work. I removed the .bin from the .cue, and it should work now. The game was also playable before if you opened the .iso (in emulators and on the...
  10. N

    SEGA Saturn 29th Anniversary Game Competition - Discussion Thread

    30 minutes to spare.. I uploaded RC2 of Pixel Poppy Pong, haha. Nothing like a last minute scramble!
  11. N

    Pixel Poppy Pong! - Pixel Poppy Pong! RC2

    This is basically the final version for the contest. I didn't have time to add much, because I re-wrote the game logic. When you hit the bombs, you get an explosion screen, lol. There are probably still bugs (I don't recommend playing as P2 vs the P1 AI), but there were bugs in RC1 too, and...
  12. N

    SEGA Saturn 29th Anniversary Game Competition

    Here is my 'original game' entry: Pixel Poppy Pong! https://segaxtreme.net/resources/pixel-poppy-pong.282/ Still working on it, but at least I have something working that can be entered. I'm actually pretty happy with what I have so far, even if there are things that I don't like or aren't...
  13. N

    Pixel Poppy Pong! RC8

    Pixel Poppy Productions Presents: Pixel Poppy Pong! Play as Macchiato or Jelly Bean, who are desperately in love with Poppy (or something like that). Battle each other to score goals, avoid bombs, eat fish, gain hearts, and learn the secrets of the universe. If you win, you will earn Poppy's...
  14. N

    Getting started with ponèSound

    I actually was originally trying to do an 8-bit sample. but also, Audacity doesn't support .wav to .pcm signed-8 bit, it only supports unsigned. :dontknow: I didn't really need Audacity for anything other than recording my original sample, so now I'm using the ffmpeg command line options -...
  15. N

    Advice Needed: I want to create romhacks within Sonic Jam

    Sonic games on the Saturn are not actually emulated - they were ported or re-written in some form or another to run on the Saturn. Emulation wasn't really a thing back then, and the Saturn is probably not fast enough to emulate the Genesis anyway. Not saying that means you can't hack it, but...
Back
Top