Recent content by RedAngel

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    Editing colour pallettes

    New Castlevania patch released!
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    Editing colour pallettes

    First versions of Golden Axe and Castlevania .ips files released! Grab them here Colour hacked games
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    Editing colour pallettes

    I have started a new project in Eidolon´s Inn: Colour Hacking Zone By the way, Kaneda, please change the colour values, not in the emulator but in the window of the CPU/DEBUG/VDP.
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    Editing colour pallettes

    If you do not change contrast to 90 in Gens you get brighter colours than the real ones (e.g. 248,255,248 instead of 224,224,224). In debug/VDP you can see all the pallettes and tiles, if you take a screenshot and you look at all those colours they are still brighter than they should (even...
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    Editing colour pallettes

    I was able to do it :banana . It was as easy as changing "0EEE" to "0ECC" in a hex editor. The real problem was to find the ofsets where the colour values were stored. You only have to take an screenshot with an emulator and write four or five colours (in the Megadrive format) of a sprite...
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    Editing colour pallettes

    I am afraid I don´t know enough things to do what I want. The pallettes may be compressed and then it is harder than simply changing "0CCC" to "0CCE". Anyway, thanks for your replies :cheers .
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    Editing colour pallettes

    I have tried several games and I got things like "VRAM of 3 bytes from FFF908 to 0024 CRAM", but this talks about the video memory and not the rom, isn´t it? I need to know the place in the rom where the colour values are stored. Some guys are doing something similar with NHL94 but they only...
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    Editing colour pallettes

    I will try what you said. Thanks Kaneda ;) .
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    Editing colour pallettes

    Several Genny games have horrible colours that I would like to change. I am using Gens Kmod to extract a bin with the cram and then I try to find the values in the rom with Hexpose. I can´t find where the colour pallettes are... Could someone help me?
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    ConvSCD 1.10 Released

    Great news specially for European users like me. Thanks :bow . Now time to test it.
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    Ex-Ranza / Ranger X questions

    I have seen that tutorial and it is amazing what Square did with four greens, four browns...
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    Ex-Ranza / Ranger X questions

    Ii´s curious but I have seen much more SNES games with less than 100 colours than with more than 200 colours. A lot of games used a gradient so the image look with more colours (but I don´t know if it´s like the Amiga gradient).
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    Ex-Ranza / Ranger X questions

    Toy Story has static screens with more than 100 colours, it even has one with 165 colours at once.
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    Landscape-dev

    I would prefer something like www.fvdev.net, www.genesisdev.com, www.gedew.com (GEnesis DEv World) or www.megadevzone.com (MegaDrive, Mega CD and Mega 32X dev). The first name is good if your site is not going to change while the others would be great if your site becomes a center of Genesis...
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    Fusion vs. Gens

    I use Fusion to play games (test the music of these games in Gens and in Fusion: FlashBack, Shaq Fu, Mickey´s Ultimate Challenge... the horrible beeping is out) and GensKmod to see the graphic planes, colours... to check if a game uses Shadow and Highlight modes etc.
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