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Activity stream for all registered members at SegaXtreme.

  1. XL2 liked vbt's post in the thread upcoming game : Sukiya.

    Sukiya was one of unrealeased games from Lankhor in 1992. WIP, Remake from scratch, no source code ports made with SGDK 1.33 [MEDIA]...

    Jun 17, 2018 at 9:18 PM
  2. XL2 replied to the thread Sprite types and color banks.

    You would only see the NBG1 background unless you use color calculation. If you remove the NBG1, sprite 1 would be visible, but not...

    Jun 17, 2018 at 9:17 PM
  3. vbt replied to the thread Sprite types and color banks.

    i'd be curious to see a working sample (whatever the lib used) with such thing : sprite 0 : priority 1 nbg0 : priority 2 sprite 1 :...

    Jun 17, 2018 at 6:35 PM
  4. vbt posted a new thread.

    upcoming game : Sukiya

    Sukiya was one of unrealeased games from Lankhor in 1992. WIP, Remake from scratch, no source code ports made with SGDK 1.33 [MEDIA]...

    Forum: Genesis/Mega Drive

    Jun 17, 2018 at 3:52 PM
  5. vbt liked XL2's post in the thread (Saturn homebrew) Sonic Z-Treme.

    I added vertex animation support to my engine. The vertices are compressed from 12 bytes to 6 each while the normals are compressed from...

    Jun 17, 2018 at 3:42 PM
  6. SaturnTeam replied to the thread My updated dev project aims.

    I am using the Jo Engine and Code Blocks to make a game for the Saturn. I am using a Pseudo Saturn Kai cartridge to boot my own discs to...

    Jun 17, 2018 at 1:45 PM
  7. mrkotfw replied to the thread How to get 2x2 char sized tile backgrounds working under SGL?.

    So it works now with normal backgrounds? You'll have to actually divide it. It's no different than with floats. I believe there is some...

    Jun 16, 2018 at 10:52 PM
  8. vbt replied to the thread Wonderboy is back !!!!.

    e3 trailer : [MEDIA]

    Jun 16, 2018 at 4:18 PM
  9. XL2 replied to the thread (Saturn homebrew) Sonic Z-Treme.

    Here is a new update on my new engine (WIP!) on real hardware. I didn't implement back the physics/controls, so don't pay attention to...

    Jun 16, 2018 at 9:58 AM
  10. SegaSaturnShrine liked XL2's post in the thread (Saturn homebrew) Sonic Z-Treme.

    I simply use a global look up table.

    Jun 16, 2018 at 8:02 AM
  11. SegaSaturnShrine liked mrkotfw's post in the thread (Saturn homebrew) Sonic Z-Treme.

    How did you go about compressing the normals down to just 1 byte?

    Jun 16, 2018 at 8:01 AM
  12. SegaSaturnShrine liked XL2's post in the thread (Saturn homebrew) Sonic Z-Treme.

    I added vertex animation support to my engine. The vertices are compressed from 12 bytes to 6 each while the normals are compressed from...

    Jun 16, 2018 at 8:01 AM
  13. XL2 replied to the thread (Saturn homebrew) Sonic Z-Treme.

    I simply use a global look up table.

    Jun 14, 2018 at 10:24 PM
  14. mrkotfw replied to the thread (Saturn homebrew) Sonic Z-Treme.

    How did you go about compressing the normals down to just 1 byte?

    Jun 14, 2018 at 9:37 PM
  15. mrkotfw liked XL2's post in the thread (Saturn homebrew) Sonic Z-Treme.

    I added vertex animation support to my engine. The vertices are compressed from 12 bytes to 6 each while the normals are compressed from...

    Jun 14, 2018 at 9:36 PM
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