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Activity stream for all registered members at SegaXtreme.

  1. mrkotfw replied to the thread 3D SGL export script for blender.

    Possibly. Where is the SGA3 format documented?

    Jul 21, 2017 at 2:31 PM
  2. venom1000 posted a new thread.

    [Sega Saturn] Power flashing

    Hi to all, I bought a not working sega saturn (HST-3210) from ebay and unfortunately and I can't return it. When I power it, the power...

    Forum: General Tech Help & CD Burning Help

    Jul 21, 2017 at 9:29 AM
  3. XL2 replied to the thread 3D SGL export script for blender.

    I just openned a SG3 file and it seems you are right, it is a mix of text to delemitate the sections and ASCII caracters (bytes) for...

    Jul 21, 2017 at 8:05 AM
  4. mrkotfw replied to the thread 3D SGL export script for blender.

    This is only text format (Look at SEGA3D section) I found: <https://antime.kapsi.fi/sega/files/ST-124-R1-091394.pdf>.

    Jul 20, 2017 at 8:58 PM
  5. XL2 replied to the thread 3D SGL export script for blender.

    No, unless I'm mistaken SG3 is a binary file format that could be loaded by the Saturn. I haven't seen any SGL demos using it, but I've...

    Jul 20, 2017 at 10:33 AM
  6. mrkotfw replied to the thread 3D SGL export script for blender.

    If I understand things correctly... the pipeline for SGL should be something like: Blender export SG3 export MDL (C or binary file). It...

    Jul 19, 2017 at 3:13 PM
  7. XL2 liked mrkotfw's post in the thread (Saturn homebrew) Sonic Z-Treme.

    Hopefully this helps: <https://github.com/ijacquez/blender-tools>. This won't export to anything Saturn related, but it should help as a...

    Jul 19, 2017 at 12:00 PM
  8. XL2 replied to the thread Tomb Raider geometry Blender plug-in.

    Amazing work!

    Jul 19, 2017 at 11:59 AM
  9. XL2 liked mrkotfw's post in the thread 3D SGL export script for blender.

    Report errors here, and I'll see if I can figure it out. There is the window console (Window->Toggle Window Console).

    Jul 19, 2017 at 11:59 AM
  10. mrkotfw posted a new thread.

    How can the VDP1 layer from VDP2 be read?

    How exactly is it accessed through VDP2? I remember distinctly that it had something to do with RGB0/1. Any thoughts?

    Forum: Saturn Dev

    Jul 19, 2017 at 4:29 AM
  11. mrkotfw replied to the thread 3D SGL export script for blender.

    Report errors here, and I'll see if I can figure it out. There is the window console (Window->Toggle Window Console).

    Jul 19, 2017 at 4:27 AM
  12. mrkotfw replied to the thread (Saturn homebrew) Sonic Z-Treme.

    Hopefully this helps: <https://github.com/ijacquez/blender-tools>. This won't export to anything Saturn related, but it should help as a...

    Jul 19, 2017 at 4:24 AM
  13. SegaSaturnShrine liked XL2's post in the thread (Saturn homebrew) Sonic Z-Treme.

    Thanks for the reply. I figured that I should just invest time in creating my own tools since it would take a while trying to understand...

    Jul 18, 2017 at 7:41 AM
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