The Quick and Dirty Guide to Takashi's image dumping tools:

This file here is the general help to all the tools included in this zip. It covers the following utils:

- TakCheck 0.3

- TakDump 0.2

- TakD24 0.001 Alpha

Recommended configuration :

- Windows 95 or better..

- Adobe Photoshop 4.0 or better.

- TONS of memory to open the .RAW files in Photoshop.

- A fast computer, due to the fact that the tools are painfully slow.


TakCheck 0.3

This is the general purpose viewer... The command line is

takcheck [filename]

As so, you can drag a file over the takcheck executable in Windows.

It will then ask 2 questions:

Pallete location :

Width :

I advise setting the Pallete at 1 and Width at 320 if you don't know what's inside the file.

To browse the file, you can use :

Keys
Usage
[a, d, w, s]
Left, Right, Up, Down 10 pixels.
[A, D, W, S]
Left, Right, Up, Down 1 pixel.
[g] or [G]
Set pallete to header value
[b]
Decode 8x8 tiles
[+, -]
Increase, decrease pallete location.
[/,*]
Increase, decrease height
[x]
Advance a full screen.
[q] or [Q]
Quit the program

General use:

Use the a,s,d,w keys to navigate tru the file. Press Caps Lock and you'll travel in 1 pixel incerments. x (without capslock on) moves 1 screenfull of data.

Sample :

press the g key, and pallete will equal the header value, use + and - to advance until the colors look correct.

TakCheck does _not_ save result files... You need to take note of the Pallete, Header and Width values and use TakDump.

Special case :

If you find images with this peculiar ordering :

you can use the special [b] key to decode the tiles...

TakDump does not output this images, but you can find pallete and header position of them (you can change pallete values without making the image disapear). This might be usefull for tile editing programs.


TakDump 0.2

This is a text only command line converter. The purpose is to use the values supplied by TakCheck to give files usable in Adobe Photoshop. Notice as well that a converted file can be 3 times as big as the original file! This means, if you are using an .ISO, files over 1 Gb! Also, it's very slow, and a average 300kb file takes around 1 min on a 1Ghz PC. The usage is simple :

takdump [filename]

or drag the file to the executable. It will ask for the positions of Pallete and the Header offset, taken from the takcheck util. It will then ask for a filename to save, and you _must_ add the extension .RAW to that filename..

.RAW files.

.RAW files carry no height or width information. you must supply them when you open the file in Photoshop. Somethimes Photoshop will try to guess the size, and normally he's wrong. The .RAW options must look something like this :

Use the width given in TakCheck and increase the value of height until it suits you. Put the other settings as shown.

TakD16 0.001 Alpha

(These samples came from the Linkle Liver Story CD)

This is a slight modification of the TakDump program, and it's meant for games using 15-bit color backgrounds.

Sutch files can be opened in Adobe Photoshop in B&W (Channel Count = 1, Depth = 16 bit, Byte Order = Mac) :

By using takd16, you can retrieve the color information you need...

takd16 [filename]

The correct setting for the resulting .raw file, are these :

Notice there are stil serious converting bugs, some of the colors do not output correctly. I cannot garantee a perfect output.


By Omoto Takashi - 19 Oct 2001

takashi@clubotaku.org