Thanks for the reply, XL2!
Sorry, but maybe I don't understand? If I was to replace the data in my texture def, how would the new textures get loaded? I'm currently loading the textures with "slInitSystem(TV_320x240, tex_LEVEL1, 1)" that lives in "void init_GFX()" which only gets called when...
I was wondering if anyone has any tips for loading assets (sprites and tiles) between levels?
I currently have my sprites in a BIN file created by BGCON and I load the texture list with "slInitSystem(TV_320x240, tex_LEVEL1, 1)".
Would I just do this to load the texture list for level...
Thank you! That's excellent! That's a very good starting point :-) I'll see how far I get. Interesting that they are using SDL too. I didn't know that was ported to the Saturn.
That is a very valid point that might make C++ unusable. I guess I'll do some experimentation and compare binary sizes.
First off, thank you for all of your awesome work at keeping the Saturn alive :-)
I’m hoping to write some stuff for the Saturn in C++. I was wondering if anyone could point me in the right direction as I’m a little lost!
I have about 5 years of hobbyist level experience in C++ and...