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    Homepage changes

    I'd just like to warn that I've moved to a new server. Now the links are: Stardust - http://www.blindado-massive.net/Saturn/ SGL tutorials - http://www.blindado-massive.net/Saturn/Tutorials/ In related news, anyone has seen the footage of the SNES emu under a GBA? It uses exactly the same...
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    GPL'ed Yeti3D

    GPL'ed Yeti3D Well, Yeti3D is a comercial 3D engine software, used mainly for GBA. Thing is, the author released the a free GPL'ed source version of the engine. http://www.theteahouse.com.au/gba/index.html Considering the little memory and speed requirements of the engine, and the fact it's...
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    Sprite low-level access to VDP...

    Hn... here's my problem. I need a proprietary sprite engine, so I'm not using the "texture" approach the library come with. I create the correct sprite data, generate a command table that VDP1 likes, but how do i register it with the processor itself - like setting up where the command sprite...
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    Sorry

    Well, doe to a couple of reasons, including time, lack of porper dev enviorment, and the embarassing fact I'm still unable to setup sprites using the SGL, I'm going to leave the dev contest... game will still be released, once I get my more powerfull computer back and i have some spare time.
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    Sprite Woes.

    Well, I'm doing some sprites right now and found a er, problem: I have some 256 color sprites, but bloddy photoshop doesn't want to make my bg color the first one in the pallete entry - and hence the sprites appear with no colorkey transparency. What I'm looking for, is a 256 color, dedicated...
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    Setup GNUC from Kpit.

    How to setup the new GNUC from Kpit: Make sure you download the COFF package. Extract all files and setup it at the desired location. Install the libraries (SGL or SBL) in separated paths. This is my GNU_SH_coff.bat - edit it to your path settings. @Echo Off Set...
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    Without a project for the contest?

    All the following have versions that do not depend on ASM or graphic stuff... Descent : there are Linux ports of the executable that could be ported, but without sprite stuff implemented it might just be too slow. SCUMMvm : I wanted to do this myself, since it looks easy enough. You folks can...
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    Continuing the comm port discussion...

    Well, this link was interesting, so why don't i see what i can do: -- Here's the pinout of the port, or at least I think it is. Using a serial cable should allow you to trigger remote interrupts, which is a big plus. However, I've never even seen a link cable so there's not much chance of...
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    Could anyone test this?

    I was dusting the old archives when I find this 0.005 release of Stardust, a wee bit younger than the code I dropped to the main site. I had compiled it last year (November 2002) but just today I was able to find time to get a decent solution to make ISO files, so here it is...
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    Revenge of StripIso

    Well, i've been having some trouble lately... I want to try some Saturn builds, but stripiso doesn't work under NT/XP... there is a "drop in replacement" called revenge of stripiso, but Daemon Tools say the result of it isn't a correct ISO file. Anyone had experience in this?
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    Saturn Model2 drive exchaning.

    Well, a few weeks ago, my Model2 Saturn power board decided to burst a capacitance and fry the motherboard out in the process. Luckly my previous Saturn (dead due to the CD Drive) was also a Model 2. So, I decided to take the CD Unit of the more recent to the old one... Here the trouble...
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    Tao of Saturn Programming

    Well, i was fooling around with linux a couple of months ago, and I did a couple of "Tao" like texts... Once a programmer came to a Master, sequious of learning. "Master", he said, "I have an idea of great avail, that will requilish all other game ever made. I want to code it, could you help...
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    Stardust Source Code

    Well, I've decided to put up a location where you can download the Stardust source code. Notice that it might be slightly broken right now (since I hardly remember when was the last time I compiled it). Several problems, including the fact I can't really compile stuff, and have another project...
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    It's time for a new Tutorial

    Well, I'm finishing the tutorial, but I haven't still decided what kind of BG graphics I should explain first. What do you think is more interesting for a first time user : - The Bitmap BG's, that are basicly like 256 color modes in DOS, that makes easier to port PC programs (SMSPlus uses this...
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    Majokko Daisakusen

    www.majokoshoujo.net (now dead, there is a cached copy in google, tough) says that :
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    Wanna do a SMS emulator?

    I've been looking for allegro based emulators (for a idea I had), and I found out that this SMS emu has a big chance to be ported to Saturn. It's fully in C, the source seems quite simple, and you can get some ideas from the PSX port he did. I felt tempted to start it, but i hardly have time for...
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    Don't stop! Phoenix :)

    I mixed the tile-based version of the Phoenix emulator and the Allegro one, and come up with this tile based version that uses real GFX : (as you can notice, the BG is missing) Well, it runs well on SSF, but it crashes horribly on a real Saturn ;_; I belive it's due to my ClsFst() screen...
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    Hu, funky discovery ^o^

    Well, I was looking around my game CD's with my wonderfull tools, and I found a couple of funny things... This you got no real talent? That your game will suck due to your lack of skills making artwork? If so, gaze at this beta Now Loading screen left in the DoA CD : Eww, they let the coders...
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    m thinking of a new tool

    *EDIT: I'll make this a coherent speech* Well, i've been working on a program that can decode 256 color palleted pics. The concept came to me when Arakon posted asking for a pallete ripper. It made me think on all the games that have a proprietary format for images, with the pallete in...
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    2 Bg's and 2 Color Palletes

    Well, I rant into a funny problem. No matter what turns i give into the matter, I can't seem to set 2 palletes in 2 layers. Actually, I can't define a color offset at all! For example... [code] slPageNbg1((void *)NBG1_TILE_N1 ,0x00, PNB_1WORD|CN_12BIT); and i have these define's #define...
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