Sonic 2's lost Genocide City Zone
Ever wondered about that mysterious "Genocide City" that could be seen in the prototype level select of Sonic 2? I've just uploaded the one and only known concept drawing from this level, as well as the very first concept of the Metropolis Zone.
Hi, just wanted to inform you about a new contest where you can submit three original enemies for the Sonic games (AKA badniks) and win some Sonic 2 related prizes:
The prizes will consist on the following DIN A3 size prints:
-3rd prize: Featuring four prototype badniks (wasp...
Ok, so I know this code is not bullshit because I had already seen it in a Spanish magazine back in 1991 (although it was listed as a level select code instead). Question is, has anybody ever been able to activate this code, and how?
Also, if anybody has been able to make a PAR code for it, it...
Heh, I wish I could have found these before trying every single combination in the password screen. Still, this is some nice info to have, thanks!
Neat! I've tried many different level values and none of them seemed to bring any special menu, sadly. However, there's some "This level under...
I haven't been able to find any PAR/GG codes for this game...
I think this might be because it stores the variables in some wierd way, or at least that's what it looked like when I tried to hack the bgm menu. =\
Hmmm... Those are the same codes I was using, but sadly they don't work for Vectorman. Oh well, thanks anyway!
The menu I've never been able to find:
Hey, that's very interesting! It reminds me of the hidden menu in Garfield, which I also have no idea on how to access...
Do you know which values are assigned to each button in that sequence? I was just trying to find the codes inside some other ROMs, but I didn't know the button values needed...
I've just released some early enemy sketches that were used in the development of the MegaDrive classic Sonic The Hedgehog 2. They show some very early enemies and explain how they're supposed to act, as well as some other more technical stuff such as VRAM location or sprite sizes.