Its *, havent had much time recently. Classes are ramping up.
Here is the text table:
https://docs.google.com/document/d/e/2PACX-1vRTSkimrDzmGhFjGQRbvECDP0_w-sWcVLdiBetvSSWMjoF9NNBdf77Z7oh6-DmcOH6RPe8W09uSj5Ty/pub
Edit: AAA.bin is the text draw code, FONT.bin contains the font as expected...
So it's not straight forward. The game spews garbage outside of predefined text string sizes for menus, and I need to figure out how to change it to a half width font, its 16 by 16 atm. The translation part is easy. I'm finishing up the translation table. After that the game displays everything...
The files aren't compressed, just plait text using a different character set then normal. Here is where I got most of what I'm using. I verified everything said is correct. The user also created the translation table I'm using. I've been expanding their table using the existing translation.
so...
I've been using a translation table found online and managed to translate a few menus. So far the only roadblock is the need to develop scripts to expedite the translation process.
The text is in the games msb files, cut scenes in the cpk files.
BS.msb contains the start menu's text. The...
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