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    Question about fixed point FIXED type in SGL (after more than ten years)

    Hi all, and thanks for your kind replies. Very nice to see you're still around. > ijacquez/libfixmath. Perfect ! The fixed point lib slinga and mrkotfw mentioned is the way to go. In the meantime, I used a pair of handmade FIXED to double / double to FIXED functions, doing SGL math...
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    Question about fixed point FIXED type in SGL (after more than ten years)

    Hi. I'm currently trying to compile the saturn C code of a game (floupix) that I wrote for the Saturn many years ago, this time for more up-to-date architectures. I want to reuse the code rather than rewrite it for the fine-tweaked physics of the game to be exactly the same as the original...
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    My new project is up!

    It sounds good. Looking at the sources, I don't see high level functions. Could you provide some simple code sample for us to see what a program using libyaul would look like ? thanks.
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    new ssmtf release

    Thanks ! I noticed some bugs yesterday, so it might require some change in the code anyway...
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    new ssmtf release

    thanks Please do. But the cpu controlled tanks beeing very easy to beat, you should not play all alone : it would not be very funny. I'm note sure i'll enter the constest as it would require some changes in the code to comply with the rules.
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    new ssmtf release

    It's not an entry for the contest because it has not been created to be visually impressive.
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    new ssmtf release

    "Charette a bestiaux" is the new release of the ssmtf. It's a multiplayer tank game. see here : http://vieille.merde.free.fr for screenshots and downloads.
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    scroll screens transparency

    thanks Sure, but I prefere defaults values to be explicit; the question was in fact about the difference between slColorCalc and slColorCalcOn. SGL examples always makes color calculation on two scrolls screens. Do you know if it is possible to make it on more than two ?
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    scroll screens transparency

    Hi Two questions : generic : Do anyone know if more than two scroll screens can be affected by transparency ? sgl specific : do anyone understand if this : slColorCalc(CC_RATE| CC_TOP |NBG0ON | NBG1ON ); is redundant with this : slColorCalcOn(NBG1ON | NBG0ON ); (eg : why specifiy...
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    linux gnu toolchain

    thanks.
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    linux gnu toolchain

    Does anyone know if Ex-Cyber's "SGL tweaked for Unix-based development" (as found on antime's web site) uses elf or coff format ? thanks
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    C4 - 2005 & 2006 discussion

    C4 - 2005 & 2006 discussion I used to play bomberman and death tank on saturn; super mario kart and goldeneye on nintendo 64. Now I only (and occasionaly) play floupix ping pong. I don't like to play all alone. Multiplayer games are much more interesting in my sense: the game should be a...
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    C4 - 2005 & 2006 discussion

    C4 - 2005 & 2006 discussion Sure. (i just didn't expect to see no plasma effect at all, and some other things are suprising. I did not make much testing of basic things at the end) and no one is to blame : it's only a game.
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    C4 - 2005 & 2006 discussion

    C4 - 2005 & 2006 discussion Hi Good to see that people did program games this time, not only demos. I downloaded the contest cd and there are a few bad things happening to my game : in the intro screen, the plasma effect won't show and the title, players and options screen are messed up...
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    VDP2 setup support tool, anyone?

    Wouldn't it be good for the 2d graphic tool be a gimp script, as you (rockin'b) already did some parts of it ?
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    C4 - 2005 & 2006 discussion

    C4 - 2005 & 2006 discussion vbt, reinhart, (others) what did you program for the contest ? Screenshots ?
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    C4 - 2005 & 2006 discussion

    C4 - 2005 & 2006 discussion My karaté game is here : http://vieille.merde.free.fr/skm/src/cd/sl.iso
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    SoundPlayer for Saturn + 2 tools

    The last version of your wav to c converter works correctly (no initial clic). The min size of the pcm array to be played, the min size is 0x900. I believe it is always the case while using slPCMOn, but the testing has been done only with 8 bits mono sounds. I have written some code using...
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    How to change the color of a sprite or texture

    It works now. The gouraud on paletted sprites gives very strange results. I can post a binary if you want to do some testing. Note than satourne calculates as if it was non paletted sprites; ssf does some other stuff, and the real saturn someting else on color paleete offsets. thanks.
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    How to change the color of a sprite or texture

    thanks, rb. Do you know how this interpolation is calculated ? <!--QuoteBegin-Rockin'-B[/i]@Fri, 2005-09-23 @ 07:42 PM If you are using paletted sprites because of limited texture RAM, you could alternatively use 4-bit-per-texel LUT format with RGB entries in the table. This would allow...
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