Thanks for the info. Honestly I have no idea what could cause that. I don't have a Fenrir, but I think there is a "feature" in Fenrir for "fast boot", which doesn't clear the Ram. Perhaps you can turn it off and try again?
Pretty much the SAGE 2018 version demo but with 2D sprites instead of 3D models as several people requested back then. Obviously you lose the ability to choose different models compared to the SAGE 2018 demo. Also includes a RBG0 water/lava layer and snow in some levels. Now with 5 levels...
"Small" update compared to yesterday's, but still really cool : real-time environmental mapping on some weapons - the last update was just a static image acting as the reflection map.
Some weapons now reflect the environment, like the effect seen in Tomb Raider on the PS1.
New demo :
I haven't really worked on this for months as I was too busy with life and I honestly thought I wouldn't work on this, but I took the last few evenings to improve things a bit in order to release a new demo.
The demo is all about...
New deathmatch version. Supports up to 8 players, with bots or 4 human players and 8 maps.
New features :
Environment mapping on some weapons
New BSP collision code
More flare effects
Pseudo volumetric fog
3 new maps since SAGE 2021
Sunday I was watching again John Burton's video (Coding secrets - Gamehut) on environmental mapping as seen in Sonic R. He mentionned in the video that it's impossible to do environment mapping using the Saturn hardware as it lacks textures coordinates. So the only known solution was to do some...
Here is the SAGE 2021 demo : SAGE 2021 - Demo - Hellslave : Project Z-Treme
I didn't have enough time to implement everything I wanted, so sadly it's not as complete as I hoped. It features only deathmatch (up to 8 players), with bots, so you can actualy play in a single player match against 7...