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  1. malenko

    Lets localize Terra Phantastica!

    Just chuggin along*, doing what I can until we can implement the VFW routine More menu text located and translated And some more intermission menus translated as well. * the text isnt finalized and should be considered placeholder for now.
  2. malenko

    Lets localize Terra Phantastica!

    So I did put some placeholder item descriptions in while Nerf works on finalizing the text: Some item names will change, and I'm sure the description text will as well but it still feels like progress to me! (and its something I can show in a screen shot other then hex editor captures) Most...
  3. malenko

    Lets localize Terra Phantastica!

    Been working with @SoloNerfherder on getting the opening scenes translated. They are mostly done, on paper. Next step is working with @Mr Conan to figure out how to hijack the print screen command so that the work load gets cut by hundreds of hours. Plan is to get the compression sorted for...
  4. malenko

    Lets localize Terra Phantastica!

    Now that have a save, I am continuing work on all the menus that occur between battles, such as Claude auto equipping your troops found the data for item descriptions and there's A LOT.
  5. malenko

    Lunar 2: Eternal Blue Saturn Translation

    Cant wait to play this, I have both games on Saturn, but I haven't played this since I ran through the Sega CD version.
  6. malenko

    Lets localize Terra Phantastica!

    I finally plowed through the tutorial to create a save game. So I am going through and getting those squared away. but I still have a few strings left to locate (prolly a ton) I know where its getting the save titles from, but it writes the name from the file when you save, wont be an...
  7. malenko

    Lets localize Terra Phantastica!

    That's the idea, to help people get started on their own projects. Pick a game, look at the files then hop in the discord. We are here to help.
  8. malenko

    Lets localize Terra Phantastica!

    Big thanks to @derek (ateam) for writing up a tool in PERL to automate converting the weird custom value table to Shift-JIS and also taking the shift-JIS value and putting the glyph into a text document. I still have to copy/paste the values but this is an incredible time save for me. Now I...
  9. malenko

    Lets localize Terra Phantastica!

    Saw your reply on Shiro, hop in the discord and we can chat. I did find a full play through that has *ALL* the text on screen, so that should make my life a lot easier. I found the data tables for all the classes and enemy types, so those are all done now. I am about 70% done the battle...
  10. malenko

    Lets localize Terra Phantastica!

    Continuing on the "get the menu's done first" trend, the next screen you get after the intro video is the name entry screen: Just gobs of Japanese eh? Well name entry in a localized game will probably need to have English letters right ? ;) So again this is where playing a lot of import games...
  11. malenko

    Lets localize Terra Phantastica!

    Lets start with the obvious. The likelihood of me actually finishing this is pretty much non existent. I saw this game on a SegaLordX video and thought it looked neat. Also mentioned below, this is not the best technique to use on a text heavy game like Terra Phantastica; this is more about how...
  12. malenko

    Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King

    FUN FACTS! Project took just over 4 months and about 400 hours total. Over 360 new custom text tiles were made. Over 100 garage part tiles were made. You can win the first 3 races without upgrading your car at all! There is an update that will be uploaded soon-ish: Version 1.02 removed old...
  13. malenko

    Translating Grandia Digital Museum

    I'd be happy to do any tile/art work, and I have 2 resources for translation but I don't think either would take on HUGE amounts of text but theyd likely both be happy to help with mini game translations.
  14. malenko

    Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King

    For those curious what Masa would say if he was still in the game, here ya go:
  15. malenko

    Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King

    the "complete" version is up. Videos have closed captioning but theres an issue with the water mark. they'll get redone sometime in the future. If youre using an emulator, just disable VPD1 :)
  16. malenko

    Syutokou_97 / SYUTOKO BATTLE 97 / Drift King 97 - 1.00

    there is a known issue with the closed captioning for the videos with Tsuchiya Keiichi, the title logo covers up the text on the right. May be a while before an update is uploaded.
  17. malenko

    Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King

    so the private beta build is out and Danthrax found a few things that need buttoned up, but Im still on pace for a final release tomorrow
  18. malenko

    Let's hack NBA Jam Tournament Edition

    malenko updated NBA Jam TE Walrus Edition Hack with a new update entry: bug fix Read the rest of this update entry...
  19. malenko

    NBA Jam TE Walrus Edition Hack - bug fix

    I think I messed up making the patch so here we go again. I have laid out the ground work of importing more of Double Z's PSX mod into this one.
  20. malenko

    Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King

    V.006 is up. All the in game menus are done. The Garage is 100% translated in refined English including the tuning options, parts, settings, etc. The only 2 items left are subtitling or dubbing the videos and the driver Dialog. 1 Driver is 100% complete in this build. Mr. Walrus himself...
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