I have seen 3 PAL Saturns recently, all model 2 versions and all had the model # MK-80200A-50. 2 of them had the 64 pin chip and the other had the 32 pin chip.
I have not yet seen a MK-80008 system, so I cannot help there
I think the best gfx on the megadrive are in Thunderforce IV as it has the best parallax scrolling I have seen in any game ever. The only problem with it is the slowdown when things get a bit hectic on screen.
I have just seen news of this new CDR recording technology, my first thought was could it be used to replicate the security ring around the edge of Saturn CDs?
Read about it here:
Virtua Cop 2 for the DC (both the standalone verion & in the smash pack) is a port of the PC version, which in turn is apparantly a bad port of the Saturn version.
I remember hearing rumours before the DC was released that Sega were working on a Saturn emulator for the DC, so it is possible...
Perhaps this answers the question of why the Saturn's 3-d pad has a detachable cable. It was so that an motion sensor upgrade could be added to it in order to play NiGHTS 2.
Even if they never made a sequel, I'm sure if they just ported the original game (with a few graphical...
I can confirm that Sonic CD can run quite happily without burning the audio tracks at all. Although this does detract from the gameplay tremendously.
By the way, where did you download the PAL version of Sonic CD? I have been looking for the PAL audio tracks for ages, but so far have been...
Well as I am on 56k (#### you British Telecom), the only realistic way I can get Saturn / Mega CD games is if they are in iso/mp3 format (or buy original CDs obviously).
I think that mp3 is fine for videogame music (apart from 1 game where they were only encoded at 64k).
I had a similar problem. I cured it by disabling audio subcode analysis within CDRWin, it then ripped the data/audio perfectly.
I hope this helps.
PS, my burner would have this error message with standard audio CDs as well, if yours doesn't then it may be a different problem.
It now works perfectly, I have been playing Mega Bomberman in all it's 60Hz RGB glory :)
Something curious I did find though, was that it would only work if a resistor of at least 500r was placed in seies with the sync output. I don't know why this would be the case, but it works...
I find Ready 2 Rumble is always fun (but Ready 2 Rumble Round 2 is rubbish).
Also if you have enough money, HOTD2 or Confidential Mission (with 2 guns) is enjoyable.
Although I have not yet got this game (I am in the process of importing it) Bomberman Online should be great multiplayer mayhem...
I have been trying to make an RGB SCART lead for my megadrive (model 1) after doing the 50/60Hz mod.
I got the pinout details from GameSX, however, I cannot get a picture displayed on my TV. The lead is working properly as I tested it on my DC, but I simply cannot get an RGB picture from the...
I speculated at the time that this was done to allow it to connect to Sega's next console. You would simply buya new cable with the appropriate connector on the end to plug into the new machine.
However, clearly that was not the case :(
The only other lightgun game I can think of is Death Crimson 2 (but it is apparently awful).
I can highly recommend HOTD2 and Confidential Mission (although it is a bit short :()
Also with the European DC web browser (DreamKey) you can use the lightgun to control the cursor, which is fun for a...
Mr Driller is the most addictive puzzle game I have played in a long time. Also Super Puzzle Fighter II X is very good.
I played Plumb Plus ages ago but didn't think it was that good.
The only other one I can think of is The Next Tetris Online, but alas it is a failrly lacklustre version of...
I think I had the same problem with my burner (Acer 1610A), it turns out that it cannot read subcode. In order to rip the game you have to disable subcode analysis within CDRWin and it should work fine.
I hope this helps :)
Well I just listened to the audio track that CDMage found in it and it sounds as though it is actually supposed to be 4 separate tracks.
If someone has this game please could you tell me how many audio tracks there are supposed to be, or even make a cue sheet for it & post it here I would be...
Well for a start I am not sure just how many audio tracks the game is supposed to have (CDMage suggested that there was just 1 audio track, but I would like confirmation).
Secondly I am not entirely sure how I would go about making my own cue sheet (I looked in the misc section but did not se...