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    New saturn dev team : Titan Game Studios

    Hi! Your link is broken :)
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    Vertical Shmup prototype

    Hello! No real news. After getting it to work on hardware, I moved on to other projects. Right now I'm spending time analyzing old Sega PC games (Sega Rally PC, Panzer Dragoon PC) to see if there's anything fun in them. It does make me want to do more Saturn stuff.
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    Sega Rally Championship

    You might be interested in sega_dxwrapper. https://dl.dropboxusercontent.com/u/...apper.1.10.zip If you have the d3d patch installed, you can use sega_dxwrapper to run Sega Rally and Virtua Fighter 2 in higher resolutions. It doesn't fix any of the clipping or z-fighting issues, though. Just...
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    Another Saturn SDK

    Good to hear you're not dead :)
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    Dark Flame

    It actually looks pretty nice, but 75000$ is not a lot of money to finish a game of that scale. Plus, he has competition with Koji Igarashi's game.
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    Vertical Shmup prototype

    Nothing very sophisticated. All the examples I found all worked with a fixed array of textures and pics. I wanted to break that and make a system that loaded textures on demand and handled all the addressing. You can see in level.cpp how it manually loads sprites. And then in the files related...
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    Running SaturnOrbit project on actual hardware?

    Cafe-alpha said he had an extra empty shell and drilled a hole in it for me :)
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    Vertical Shmup prototype

    So a while ago a wrote a small vertical shooter prototype. My goal, other than learning the Saturn, was to build an engine-type thing that that would manage VDP memory a little better than having to hardcode assets and do a little bit of game object management. It doesn't do a lot, but I...
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    Running SaturnOrbit project on actual hardware?

    Spent the day working with cafe-alpha's dev cart. It was pretty productive! I figured out the problems for both the sprites and the backgrounds. Debugging cycles were much quicker than burning CD-Rs :) (Saturn running from a video capture cable) The sprites were bad because of an...
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    Running SaturnOrbit project on actual hardware?

    Sure. I'm using the SGL so I'm thinking the defaults should be okay, though. I have one other background setup. I could also disable it and see.
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    Running SaturnOrbit project on actual hardware?

    Actually, it's not crashing. Everything is just black. As I mentioned earlier, I can print text on screen and I can change the text every frame. I just can't see anything else. Sprites are RGB so I shouldn't be having any black palette issues with them. Backgrounds use a palette, though.
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    Running SaturnOrbit project on actual hardware?

    Is setting up a gouraud table a requirement? I'm trying to figure out why some of Rockin-B's demos work on hardware and I'm not finding a lot of differences in his approach other than that. I'll keep looking.
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    Running SaturnOrbit project on actual hardware?

    Yeah, that's what I figured. Thanks! I've sent a mail to cafe-alpha's page about a preordering dev cart. Is that the only one of that type that exists?
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    Running SaturnOrbit project on actual hardware?

    Which project(s) did you try?
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    Running SaturnOrbit project on actual hardware?

    Wasted a few more CD-Rs (god I need a dev cart) but I found out that my program does actually run on the hardware. Printing text to screen works but everything else (sprites and backgrounds) is bugged. Here's the source code to what I currently have. It also has a built .bin and .iso files...
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    Running SaturnOrbit project on actual hardware?

    After some experimentation, the problem is most likely in my code. I substituted my 0.bin with .bin files from VF2 and VF2 ran no problem. Then I found some of Rockin' B's samples that actually worked on hardware. The first samples I had tried when I first started didn't work so I assumed it...
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    Running SaturnOrbit project on actual hardware?

    Did some more poking around. The IP.BIN used is indeed a default one from SaturnOrbit. Does it have to be customized? If I compare Virtua Fighter 2's CD contents with my built ISO, it has the three .txt files and a 0.bin file but the VF2 disk has no 0.bin file. How does the Saturn know which...
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    Running SaturnOrbit project on actual hardware?

    That's gonna burn a lot of CDs :) I'm using SaturnOrbit, I started my project off from the S_9_1 sample, which is a controller background with a hand icon pointing at various buttons when pressed. I don't know what setup cycle patterns are. The ip.bin I assume was built automatically through...
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    Running SaturnOrbit project on actual hardware?

    Going back to the original topic, I've written a simple shmup prototype and while it's working in Yabause, it's not booting up at all on actual hardware. I recently got and flashed an Action Replay. I've been able to run non-homebrew ISOs but not my homebrew projects. Any idea?
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