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  1. paul_met

    Screeen resolution hacks

    Then at least a screenshot, so that I understand what exactly are you talking about.
  2. paul_met

    Screeen resolution hacks

    Can you give me a savestate for Yabause to check this issue?
  3. paul_met

    Kronos 1.7.0 32 Bits & 64 Bits...

    PC TWIN SHOCK (Sven) It looks like the whole thing in the vibration module, as shown in the event manager.
  4. paul_met

    Kronos 1.7.0 32 Bits & 64 Bits...

    I found the cause of the emulator failure. He does not like my gamepad, although Yabause and Yaba Sanshiro had no problems with that. And more, autorun does not work - when it is activated, the emulator also crashes. Spec: -Core i5 2500K - 16 Gb ram - Geforce 1060 GTX 6 gb
  5. paul_met

    Kronos 1.7.0 32 Bits & 64 Bits...

    Now the emulator starts only if you copy these libraries into its folder. But when you try to enter to the settings, it crashes.
  6. paul_met

    Kronos 1.7.0 32 Bits & 64 Bits...

    Nothing, the same error.
  7. paul_met

    Kronos 1.7.0 32 Bits & 64 Bits...

    Win10 x64.
  8. paul_met

    Kronos 1.7.0 32 Bits & 64 Bits...

    Not working. Required ucrtbased.dll & vcruntime140d.dll, but Microsoft Visual C++ 2019 Redistributable 32/64 bit is installed. What's wrong?
  9. paul_met

    Screeen resolution hacks

    Some progress of widescreen support for Shining Force 3. ============================================
  10. paul_met

    Strange address 0xFFFFFF00

    The problem was solved by using the (inconvenient) Mednafen debugger.
  11. paul_met

    Strange address 0xFFFFFF00

    So how to deal with this address? I need to track the value that is written to this address.
  12. paul_met

    Strange address 0xFFFFFF00

    Faced with a strange address that goes beyond the Sega Saturn memory address space - 0xFFFFFF00. How to track read / write at this address? The Yabause debugger does not allow this. Maybe this address is a mirror of some other address?
  13. paul_met

    Screeen resolution hacks

    Ok, thanks.
  14. paul_met

    Screeen resolution hacks

    Are images displayed in my previous post? Some people complain that they do not see them.
  15. paul_met

    Screeen resolution hacks

    Recently patches have been added for Wachenröder and Princess Crown: Details here. =======================================================
  16. paul_met

    Translation of Tengai Makyou for Saturn underway

    Almost all the graphics in the game are compressed. And there are several types of compression. Shared game resources (graphics, text, and even code) are duplicated for each room. For example, all HUD elements and their coordinates for each room are individual. This is really stupid. In general...
  17. paul_met

    Translation of Tengai Makyou for Saturn underway

    The developers of this game are much overdone with the code. In addition, it is very difficult to work with the packed resources of this game. I would not advise to undertake it.
  18. paul_met

    Translation of Tengai Makyou for Saturn underway

    himasaram, Are you a translator from Japanese?
  19. paul_met

    Game Saves collect project

    Does anyone have any saves for Tengai Makyō: Daiyon no Mokushiroku - The Apocalypse IV?
  20. paul_met

    Hex to Bin

    Yes, I forgot to add EXTU.B R1, R1. The code should look like this: 00 MOV #0xXX, R4 (number of convertible bytes) 02 MOV #0x00, R3 (constant) 04 MOV.B @R0 +, R1 (reading curent byte) 06 EXTU.B R1, R1 08 SHAR R1 0A MOVT R2 (get high bit) 0C SHLL2 R2 0E...
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