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    Direct save to PAR cartridge...

    Is it known how the PAR 4in1 or 5in1 cartridges actually access their own flash backup memory? If so, would it be possible (hypothetically) for a Saturn programmer to include routines to do so in his/her own game? This would seem to allow use of the PAR cartridge (in homebrew Saturn games, at...
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    GNUSH problems under Vista

    I hate to whine, but I am having some serious frustration problems using GNUSH under Windows Vista. After installing HEW, then the GNUSH toolkit, I cannot compile anything (I haven't tried Saturn examples or demos, I'm merely trying to compile the examples that come with GNUSH). I know my...
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    *Nix development

    Spent the past few months getting comfortable with Linux on my new laptop. Is there any way to begin Saturn development with it? I do have the GNUSH compiler, and I have the tars of SGL and SBL, but I don't know if they're usable directly under *nix systems. I remember that Antime's site had...
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    Fading and variable translucency

    So I'm aware that the VDP1 has several interesting modes for drawing primitives (ex, half-translucent, shadow, etc.). But nowhere in that list do I see a mode (at least that I recall) which enables you to control the _degree_ of translucency. If this is not possible, then I am not surprised...
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    SCART RGB --> Component converter

    So, found this on Ebay... (click_here) Dumbest, most convoluted question ever: Can this allow me to plug a European SCART plug in the back of my US Saturn and convert the signal to NTSC component video? [Yes, I got bored while searching around for Japanese RGB cables and other converter...
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    Game Basic: Render-to-texture

    So, that Satakore video for Game Basic... That sequence of the rotating cube at ~1:18-1:24 on the google movie. That definitely looks like a dynamically rendered texture. What in the world is going on there? It even looks like they're rendering _five_ different faces at once (each side has a...
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    Notes on Interrupts, INT_SetMsk(), INT_SetFunc()

    This is going to be rather long, and with many questions... So I've been looking more into interrupts. At the moment I have a vague notion that they are automatically or manually triggered hardware events which must be dealt with by the system, which responds using interrupt functions...
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    Just Beginner's Notes

    Just Beginner's Notes Alright. So I've been looking into Saturn dev again since I got home for the summer, and have myself a modification chip ordered for the Saturn. But I am wondering about the best place to start. I'd love to begin understanding nearly everything about the Saturn...
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    Action Replay 4-in-1 Carts, Backup RAM, Frontend

    Would it be feasible, probable, or technically possible to mod a Pro Action Replay or the PAR-like carts to be recognized as backup RAM carts by default rather than as expansion RAM carts? I remember reading of course that the Saturn can recognize the cart either as a Backup RAM, or as an...
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    Random Note about GCC-SH2-COFF

    Did anybody receive the email about the discontinuation of KPIT GNU COFF toolchains? Is this even a problem? I ask because I know that you use COFF compilers for the Saturn. I think I recall Rockin'-B setting up ELF binaries for Saturn once, but did that work? I just thought I'd mention this.
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    Emulation Curiosity

    As my post says, I am merely curious, but. For Runik, Fabian, and the other Saturn emulator writers. Why actually are the emulators...well, you know, they could use a little polish. Even the GiriGiri and its clones have big problems. The question being, why has it not been perfected? I...
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    Texture Filter

    This is probably dumb, but. Rockin-B, you obviously know how to resampling texture data from your texel coordinate example, right? Why not some kind of demo/library that lets you apply bilinear/bicubic filtering to these resampled textures? We could even do mipmapping and trilinear filtering...
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    C programming practices for the Saturn

    I've noticed these looking at other people's source, and I've tried looking them up but I actually couldn't find much useful. I have thought about maybe going to another more general programming board, but then maybe something here was specifically important for Saturn, so I just thought I'd...
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    Saturn Music

    I've ran into a few topics using Search regarding Saturn music, but just to clarify. 1. There is absolutely no way to make module-based Saturn music without a Macintosh. (as in sequenced music). Is that right? 2. SGL says that Sega provides a wave and tone editor. Also that you are free...
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    Small Note Regarding VDP2 Rotating Scroll

    For some reason, I keep thinking that the VDP2 only rotates on 2 axises [axi?] at a time: XY, XZ, or YZ. But, I've looked over the VDP2 reference and the section on the rotating scroll in the SGL Tutorial document, and I can't find any mention of this. Is this true, or did my mind just make...
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    Polygon point data type with Arrays

    I don't understand why I can use --------- POINT point_list[1] = { POStoFIXED(10.0, 10.0, 0.0); } --------- But not --------- POINT point_list[1]; * * * point_list[0] = POStoFIXED(10.0, 10.0, 0.0); --------- Performing the second example results in GCC giving me "parse error before { "...
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    Polygon drawing!

    In the SGL library there is a function defined ------------ void slWindow(left, top, right, bottom, Zlimit, ctx, cty) ------------ Which allows you to set the clipping area, and determine the screen origin (centerx, centery) of all 3D objects drawn. Questions. 1. In all SGL demos, there...
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    Burning CDs...

    Hiya. I've ran through basically every thread on here and I've tried to make a collection of all the CD burning tools. Tell me if this sounds right... -----------Tools XXCDRWIN --Not available for free, so I didn't get it...the free version was very crippled, 1x speed. //StripISO...
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    Make and Compiling...

    Well, I set up my PATHs and installed KPIT and everything, set up the SGL thingagummie and started out with one of the Akira demos. I changed the directories in that makefile to point to where SGL and the tools were on my machine, and I tried making... Er, and I got a sl.coff file at around...
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    Compiling, Programming Information...

    Hey again. I'm still vaguely interested in this Saturn programming thing, and I've been reading up on C++, GCC, and Make (I'm pretty new at this). But, I don't quite understand the need for an extra compiler. SGL and SBL libraries, sure, but is there a reason the KPIT compiler is recommended...
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