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  1. K

    What are the meanings of "M" and "S"?

    The (M) or (S) is how the ring code was produced I take it. (M) is when the master code was used with a laser. For example: Rockman X4 T-1221GP-01680 3M1 C 78 T-1221GP-01680 1MM1 C 77 (S) is when the master code was stamped or engraved. For example: Astal 1008681019 8/95...
  2. K

    Gunslinginninja

    Having started the Shining Force 3 translation project, I can tell you, people have been ripping us off for over a decade. We try to not let it discourage us, and do what we can to just inform people that if you paid for it, you are a sucker. However, the one thing I am for, are the people...
  3. K

    Shining Force Ep1,2,3+Premium disc Korean translation.

    This should be shared with the folks at Shining Force Central.
  4. K

    How to extract .MIDI files from .SEQ (of Sega Saturn Audio)?

    No problem. Those extra bytes are probably FAT information or something, which is why the audio was thrown off. Thankfully when you mentioned Azuti, I was able to immediately find what we were looking for. Hope it all works out well for you.
  5. K

    How to extract .MIDI files from .SEQ (of Sega Saturn Audio)?

    Cue/bin,ISO, all the same. Do not share images of CDs, ROMs of games etc. The cue/bin files are just regular CD images, just mount it with Daemon tools or some other software designed to load them. Heck, burn it to a CDR if you have to. It will them be a regular folder structure, one of...
  6. K

    How to extract .MIDI files from .SEQ (of Sega Saturn Audio)?

    Do not share ISOs, I just needed to know what file was used so I can verify the extraction. Anyway, that script is not accurate. Just mount the ISO, go into the BACK directory, and find the files with no extension. They are your SEQ files. This one extracted with no problem for me (with...
  7. K

    How to extract .MIDI files from .SEQ (of Sega Saturn Audio)?

    I already explained how I do it. The non midi hex looks like this: C1 CF 00 00 00 00 00 00 00 00 43 04 63 69 A7 36 6B 3D 2C 69 18 4E B0 EE A3 11 DF 9B A6 28 F8 4B 42 2E 9F DE 73 E9 F9 C5 3D 1B 74 7C 92 9D FB 8F EB B5 A1 DE 34 8F 03 C8 8B 77 74 78 83 10 1E 15 F9 CE 34 7E D8 5D 48 D5 99 06 A7 24...
  8. K

    How to extract .MIDI files from .SEQ (of Sega Saturn Audio)?

    For file bb_000, It looks like bytes at 0x0802 -> 0x092C are invalid/something else. The command at 0x0802 is 0xC1, meaning a control change should happen for channel 1. The control that it requests (0xCF) is invalid because commands go from 0x00->0x7F. It becomes invalid again at 0x1134...
  9. K

    How to extract .MIDI files from .SEQ (of Sega Saturn Audio)?

    SEQ2MID is not 100% accurate. I am currently writing my own version for Shining Force 3, and I tested your file. I am getting weird errors with the file you gave us. This means either I am not doing something correct, or this SEQ is some how altered (some games do this.) I am going to play...
  10. K

    TONe file extra bytes.

    I figured it out. There are no extra bytes, toncnv and SSF were using loop address to figure out the length of the wav. This is incorrect. You need to get every unique starting offset, order it, and use the difference to determine the PCM length. To figure out the sample rate, you need to...
  11. K

    TONe file extra bytes.

    Hello everybody, very long time since I have posted here. I am currently looking into creating an app to create TON files. Currently what is out there as far as I know does not work 100% correctly. I decided to look at the documentation to see what a TON file consists of. I have been able to...
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