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  1. K

    Genso Suikoden Translation help?

    The general process (maybe not always) is: 1.) Determine if the text is in VDP1 or VDP2 Ram. (For yabause use the viewer, for mednafen dump the ram and view in something like crystal tile 2). 2.) Determine a write trigger address for use in an emulator. For vdp1: dump the command list and...
  2. K

    Translating Lunar Silver Star Story

    Status update for those wondering whats left to fix: Both Lunars - Fix character flickering at end of battles (erase length suspect) - Fix track 2 playing (toc fix suspected) - Implement dialog corrections, thread over on lunarnet explains Lunar SSS - File load times are slower than original...
  3. K

    Translating Lunar Silver Star Story

    The game will run on real hardware and emulators. We’ll probably release something like an xdelta patch.
  4. K

    Translating Lunar Silver Star Story

    The final version isnt out yet. There are no further plans for beta updates though. Release depends on how much free time we have and how fast things progress, so no estimate on when it will be done.
  5. K

    Translating Lunar Silver Star Story

    Sega specs wrong again...
  6. K

    Translating Lunar Silver Star Story

    The big issue you will likely run into if you go down that path is running out of space on the CD. Saturn specs claim the most the saturn can read is 63 minutes (about 566MB of data). I dont know if larger cds work or not, or if there are compatibility issues between Saturns even if they do...
  7. K

    Translating Lunar Silver Star Story

    The saturn files are raw, no headers, just raw audio samples. I have some messy notes on the script commands that ill clean up at some point. Basically you can play 2 files back to back if you want it to be preceieved that you have a longer clip. The JP saturn uses this trick with PCM 63 and...
  8. K

    Translating Lunar Silver Star Story

    448kB is the magic maximum file size for the pcm files. Anything larger will crash the saturn because you end up overwriting other data. The game copies the entire file to a buffer in LWRAM and then streams it to sound RAM. Another issue you may be hitting is if you are on an emulator pcm#2...
  9. K

    Translating Lunar Silver Star Story

    The goal would be to use the best source available. Before we get to that though we need to figure out how to rebuild the disc with different mpegs properly which may take a while.
  10. K

    Translating Lunar Silver Star Story

    Thats right. MPEG SSSC requires the vcd card and is full screen, higher quality videos, and has all the bromides. Trekkies is working on the videos posted earlier and those are slated for the regular SSS edition.
  11. K

    Translating Lunar Silver Star Story

    Thanks for the update. Bromides in SSS will be fixed by the script update when we make it. WD disabled the Ramus shop calls in the script for those bromides. So far the asm updates for MPEG edition seem good, just need to test a few more things to make sure. The hard part will be adjusting...
  12. K

    Translating Lunar Silver Star Story

    I wouldnt worry too much about the bromides appearing/disappearing. Those are all script commands that we will end up reverting to the original when we finish scrubbing through the original SSS script. It seems pretty clear that the autoconvert from SSSC wasnt a perfect match for the game...
  13. K

    Translating Lunar Silver Star Story

    Try this... there was one command difference between SSS and SSSC, and it happens right before you get control. I just went and removed it.
  14. K

    Translating Lunar Silver Star Story

    At what point in the epilogue does it freeze? Are there any text boxes displayed? Or does it freeze right after the movie?
  15. K

    Translating Lunar Silver Star Story

    Try this build @cww80 It reverts text42 to use the SSS commands in the script. Probably doesnt fix the Phacia picture, but i think it will fix the lightning scene and subsequent crash. I'll try to get the debug script (text7) running, I had some mild success at one point. If it works, I might...
  16. K

    Translating Lunar Silver Star Story

    Thanks for the update. Im not really sure whats causing the data corruption on that image as it exists in SSS. The portrait prior to it is new.. but i guess that ones fine. I would probably need a save to debug both that and the epilogue. Ill doublecheck the lightning.. i think there was a...
  17. K

    Translating Lunar Silver Star Story

    The only items added to SSSC were the rememberizer and a few bromides, so it should be in there. I think JestroZooks was able to get it but not the tear... so maybe a flags issue, depending when each of you updated the patch vs your progress at the time?
  18. K

    Translating Lunar Silver Star Story

    It is in the script and the text pointer is at the same offset in both SSS and PSX SSSC. The sequence is: Alex! I was hoping you'd stop by! The other day, a fisherman down at the docks was cleaning a fish when he found this inside its stomach. We don't know what it is...but we guessed that...
  19. K

    Translating Lunar Silver Star Story

    Is anyone else out there having issues on Fenrir with version 1.1.2d? Another way to make the cd that may work better would be to run the batch file, but then use cdmage to manually import all of the changed files into an original redump version of the cd (I think you mentioned the redump...
  20. K

    Translating Grandia

    Could you just rip their modified font out of the unworked designs release? I thought i read thats all they did but i could be mistaken.
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