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  1. V

    Virtua Skimmer WIP

    Nice, with the player lighted it fixed the colors bit of a brainfart there why it was dark, and easily could of seen what the lighting bool was from that. Oh yeah that doom sample wasn't a level but entitie for that convertor, was wondering why I was having such crazy clipping issues. Probably...
  2. V

    Virtua Skimmer WIP

    I started porting some PSP Katamari levels. But it there a way to disable the Goruad lighting on a ZTP or have it baked? I'm not sure if its the size of my level, but any wall I'm facing is pure white and rather have it baked anyway when turning. I tried commenting out and changing computelight...
  3. V

    Virtua Skimmer WIP

    Ah I never opened a obj in a text editor before. Was the material name not matching, now its working great! Really cool stuff!
  4. V

    Virtua Skimmer WIP

    Whoa what a update! I wonder how many you can get in there at 60. I was thinking about porting my Katamari clone in JS/C# but cant grasp how to convert it ATM but looks like it could be really cool demo with your engine. Especially now the texture mapping is so easy. Pretty sure I'm doing...
  5. V

    Virtua Skimmer WIP

    Awesome slPriorityNbg0 was just what I needed. Defiantly better then the separate 4 TGAS I was loading before. Only thing is the ZTI coming out a bit dark but Ill probably just need make sure i converting right. Still wont let me load anymore of my player like the body without blue/black...
  6. V

    Virtua Skimmer WIP

    You were right about the subfolders. Really like your system I can replace the memory/BG for another easily. I cant seem to change the priority of a layer be over everything to get a title screen with the controls gui going. This would be better than running 4 seperate tgas as 3d...
  7. V

    Virtua Skimmer WIP

    Really like the ZTI background stuff ill be sure to take advantage. Looking forward to your model loader too. Im having trouble integrating your stuff in my build on github with the player models. Seems to refuse to build even with the wave/original BG taken out and only the hair of the player...
  8. V

    Virtua Skimmer WIP

    Thanks for the help. I was just going to ask how you did a loading screen I saw on one of your youtube videos. This was a pretty old build before I finished the player model and really had problems running out of memory. I realize now its because I have dual plane on all the now separated body...
  9. V

    Virtua Skimmer WIP

    Its a tony hawk style score attack you get one wave for a score and grade. Im gonna make a link system and better score/grading. Professional Skimboarding pretty niche so it probably seems abstract. You do whats called a wrap on a wave like this. Many times you end the wave ducking under the...
  10. V

    Virtua Skimmer WIP

    Thanks for the info, I'm still a bit lost how to implement it but am not giving up. I managed to update my game with flat shaded polys instead. Actually doesn't look to bad but I still want to texture map the face and eyes properly similar to Virtua Fighter. Iso available here...
  11. V

    Virtua Skimmer WIP

    Hey thanks for sharing my project. I'm learning C as I go but familiar with messing around in Unity. If anyone's trying early build its actually X to start/reset the game. Id say the gameplay is only %30 done, haven't started learning collision yet and its very hacky how I make him Surf +...
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