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  1. NightCheese

    Loading assets between levels?

    Thank you! I think that makes sense. I’ll have a play around and will let you know how I get on.
  2. NightCheese

    Loading assets between levels?

    Thanks for the reply, XL2! Sorry, but maybe I don't understand? If I was to replace the data in my texture def, how would the new textures get loaded? I'm currently loading the textures with "slInitSystem(TV_320x240, tex_LEVEL1, 1)" that lives in "void init_GFX()" which only gets called when...
  3. NightCheese

    Loading assets between levels?

    Sorry to bump my own thread, but I wondered if anyone had any thoughts on this? Thank you! P.S. Thanks to you all for keeping the Saturn alive :)
  4. NightCheese

    Loading assets between levels?

    Hi all, I was wondering if anyone has any tips for loading assets (sprites and tiles) between levels? I currently have my sprites in a BIN file created by BGCON and I load the texture list with "slInitSystem(TV_320x240, tex_LEVEL1, 1)". Would I just do this to load the texture list for level...
  5. NightCheese

    Compiling C++ for the Saturn?

    Thank you! That's excellent! That's a very good starting point :-) I'll see how far I get. Interesting that they are using SDL too. I didn't know that was ported to the Saturn. That is a very valid point that might make C++ unusable. I guess I'll do some experimentation and compare binary sizes.
  6. NightCheese

    Compiling C++ for the Saturn?

    Hi all, First off, thank you for all of your awesome work at keeping the Saturn alive :-) I’m hoping to write some stuff for the Saturn in C++. I was wondering if anyone could point me in the right direction as I’m a little lost! I have about 5 years of hobbyist level experience in C++ and...
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