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  1. Rasky

    SegaXtreme Cross-Platform FMV Competition

    That would be so great. I've never seen a Neo Myth myself; if it has a USB channel, it would be useful to also add debugf() support to it and in general hook it up to the debugging library. The main issue is that the mixer library is mostly thought for a pull/async design (callback when new...
  2. Rasky

    SegaXtreme Cross-Platform FMV Competition

    @Chilly Willy libdragon has built-in supports for SD cards on EverDriver64 and 64drive now. You might want to look into that https://libdragon.dev/ref/debug_8h.html
  3. Rasky

    SegaXtreme Cross-Platform FMV Competition

    My second N64 submission. The H264 player was designed for low bitrate movies, because of N64 cartridge constraints. So when I heard of this competition and its rules (where there is no bitrate cap), I decided to attempt something different: a MPEG1 player. The general idea was that maybe H264...
  4. Rasky

    SegaXtreme Cross-Platform FMV Competition

    Second submission for Nintendo 64. Krom programmed a lossless version of Bad Apple. Frames of the video have been extracted as a sequence of pictures, converted to 8-bit greyscale, and individually compressed using a lossless LZ derivative. At runtime, Nintendo 64 decompresses the frames using...
  5. Rasky

    SegaXtreme Cross-Platform FMV Competition

    Hello, I'm submitting a first round of Nintendo 64 entries. I've been working for a couple of years on a H264 (MPEG-4 AVC, Baseline Profile) decoder for N64. It is really pushing the limits of the console if you think that N64 was released in 1996, while H264 was finalized on paper in 2003 but...
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