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  1. Kormann

    Dracula X Extended mod patch by paul_met

    The ultimate patch got it's first update: Changes in version 1.1 • Increased overall performance in the game (increased CPU frequency); • Removed voids at the top of the screen in some locations; • Improved “Hard Mode” (enemies deal 2X damage); • Added translucency of clouds against the...
  2. Kormann

    Review: Retro-Bit SEGA Saturn Pro Wireless 2.4G Controller

    I really think it may be mapped and the PR doesn't know and say the opposite. Why? As I explained this bug that happened last week, which in summary randomly moved the mapping from C and Z to L and R and because of that the default button C and Z stopped to work. So triggers and shoulder...
  3. Kormann

    Wolfenstein 3D for Saturn

    Does it have all full registered episodes? If not, how to add?
  4. Kormann

    Dracula X Extended mod patch by paul_met

    It would be cool to update the first post to add that there's a new version of this patch, called "Dracula X: Nocturne in the Moonlight - Ultimate" which is fully translated into English using the PSP script (English Dub and Text) and also has all of these features already mentioned but refined...
  5. Kormann

    Sonic in Crash Bandicoot 2 [Mod]

    To hell with Sonic X-Treme fisheye failure, Sonic in Saturn should have been like this! Klonoa is a good example of a PS1 plataform scrolling game that works great using this kind of gameplay.
  6. Kormann

    Review: Retro-Bit SEGA Saturn Pro Wireless 2.4G Controller

    New bugs found: 1) Dudes yesterday I was playing Doom (Japan) the ZR and ZL where bound to use as strafe buttons (right and left respectively) but out of nowhere the contoller got weird and the ZL didn't strafe left, the L started to strafe left but the ZR kept strafing right... 2) Before...
  7. Kormann

    Review: Retro-Bit SEGA Saturn Pro Wireless 2.4G Controller

    I hope to see a new firmware update. If not, maybe hacking the firmware update we could remap stuff.
  8. Kormann

    Review: Retro-Bit SEGA Saturn Pro Wireless 2.4G Controller

    I don't know if Fenrir ODE starts with Start button too, I think its A or C button. Virtual On mode About the Virtual On mode, if they could make this change following these images bellow, this game would be playable using the control scheme that mimics the second stick with the cross shaped...
  9. Kormann

    Review: Retro-Bit SEGA Saturn Pro Wireless 2.4G Controller

    I forgot about that, I can confirm that my controller battery drained quickly too. Last Friday I tested the controller for less than 1 hour, and on Saturday I played for a few hours, then this week I was going to play once more and the controller got no battery. The same thing happens with my...
  10. Kormann

    Review: Retro-Bit SEGA Saturn Pro Wireless 2.4G Controller

    Sega Saturn official controller, now with more buttons with dual joysticks and smoother buttons! I pre-ordered this controller and I have no regrets. Maybe I have, because it was pricer than now when I bought from 8BitMods but lets continue with the review, shall we? Review written based on...
  11. Kormann

    RAW - Another World for Sega Saturn.

    Ohh I didn't know that Another World and Flashback had homebrew ports in Saturn. It would be also cool if someone ported the Another World's sequel: Heart of The Alien (Mega CD) There is an engine and is open source that ported it to other systems, if someone here is capable and interested for...
  12. Kormann

    Let's hack NBA Jam Tournament Edition

    Yes, probably the Bulls Team would need a rebalance.
  13. Kormann

    Let's hack NBA Jam Tournament Edition

    Nice work  malenko! Can you create a hack more "vanilla", that just adds Michael Jordan and Gary Payton? There are exclusive NBA Jam Arcade cabinets that were made for these players that couldn't appear because of licensing agreements with Nike, etc. Read the article...
  14. Kormann

    Sega Saturn Patcher Discussion Thread

    Hello Knight0fDragon! I'm trying to create a new patch for Shinobi-X (Europe) (Redump verified image) with SSP 1.91 BETA and every time I build an image from my patch, it generates 1 extra audio track. I really don't know what is going on. I also tried to generate an image without a patch...
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