Search results

  1. S

    Jet Set Radio 3D Data

    I hope this isn't agains the terms. If so, please forbid me and lock the topic. The fact is that I am really interested in the models used in JSR for building the cities so I began exploring a bit games directorys in search of "SOMETHING". JETRADIO dir is the one containing music and 3d files I...
  2. S

    Herzog Zwei

    Well, today I saw this game and bought it. It's the japanese version and it's very curious since the instruction booklet has 4 holes...strange... I played it and enjoyed a lot but the question I have is if it is a valuable piece.
  3. S

    C++ Class Declaration on SS

    Well, I have started coding my own classes for the SS but the SS compiler doesn't want to compile a simple class declaration like this: #include "sgl.h" #ifndef _OBJECT3D_INC #define _OBJECT3D_INC class Object3D{ POLYGON *cares; POINT *vertex; ATTR *atributs_cares; public...
  4. S

    have you had any luck testing code on emus ?

    I have coded a little using the SGL but my only option to test what I code is to burn a RW, put it on the SS and see what happens. As you would probably guessed this is extremely slow and tedious and since I don't have a SS-PC link card I have tried to use the emulation. No luck. At all. Even...
  5. S

    Soundtrack requests

    I am currently looking for this OST. It would be nice to upload it to SEGAXTREME since the one from the first game is already up. :) Btw, I have many OSTs from SEGA games and I would upload them gladly.
  6. S

    Anyone using HEW ???

    Well, I have started compiling some examples using GCC (the one downloaded from KPIT) but when I noticed that KPIT also provided a GUI that is very similar to MS Visual C 6.0 (HEW), I downloaded it. The problem is that I couldn't be able to compile anything. I have started a project and I have...
  7. S

    Problems Installing GCC-SGL on XP

    I have been following Takeshi's tutorial...but when I arrive to the part where you type gcc to see if all the environment you set is working, the command prompt shows me: C:\dev\SATURN>gcc Stack Fault at eip=5090 eax=00000301 ebx=00006186 ecx=00000000 edx=0000ffff esi=00000582 edi=0000ae8f...
  8. S

    Patch to Solve conflicts between Snk games and 4Mb

    As you probably know, gamess like Kof 96, Kof 97, Metal Slug, Samurai Shodown 4 or Real Bout Garou Densetsu Special have problems when used with the official SEGA cart (4MB cart). They only seem to work properly with the 1Mb cart from SNK. Could a patch be made in order to solve these problems...
  9. S

    2.5D games for the SEGA SATURN

    I remember one game for the SS similar to Shinobi made in 2.5D for the SS but I don't remember its name. It looked very good. Perhaps making 2.5D was the solution for the SS in order to create extremely polished games instead of trying to use full-3D engines. Does anyone remember 2.5D games for...
  10. S

    Very rare problems with KOF 96

    This is very rare. I downloaded the KOf 96 on lockecole's ftp uploaded by kagoenlaostia (very funny name in spanish) and burned it without any problems. But when I play the game (using a 4MB SEGA cart) there are matchs when the animations dissapear. This only happens with some characters. For...
  11. S

    Problems with Thunderforce V

    I downloaded thunderforce V from Lerpakungen's FTP. The rars are Ok and Winsfx confirms it. The game was in cdi format so I used discjuggler. At the end of the burning process (99%) appears an error which says that there is a problem reading the image. But if I put the game on the Saturn it...
Back
Top