I've already asked the person involved in the BasiEgaXorz example but I thought I'd go to the source as well (for help).
This is the post covering TADPCM use in BEX:
http://devster.proboards.com/index.cgi?board=basiegaxorz&action=display&thread=768
One of the steps is to use a file called...
I'm thinking an RPG Maker concept would be possible if I can count on the typical 8k save game RAM. Any gotchas people have found out about? It's battery backed RAM so it wouldn't have the limited read/write cycles of flash. Don't see why an end-user constantly saving and reading all 8k...
How does one comment their main program and functions? I've heard good coders have default templates to help them describe their programs and functions. As I am forced to rewrite my engine I've come up with these examples below. How do you (more savvy) coders comment your code? Is this...
I had pinned my hope of tile compression on a library called "Kramlib" but the two methods used are ripped from Sega: Nemesis and Kosinski. What do people use in lieu of these? Are there any examples?
Thanks again for any advice
So, I want a very large game world. I know it can be done as I've played The Faery Tale Adventure on the Genesis.
How do developers handle the transition between one block of map data and going into another? All I can think of is duplicating the edges of map data from adjacent maps so it...
I've read several VDP docs and I don't see any gotchas. However in my side-scrolling engine I (seem to) have issues with reading tile values at the edges of the buffer. Say the screen is set up as 64x64 tiles I'd have trouble reading values at the 64th column or row.
Probably chasing a red...
So, I'd like to reproduce the graphics of a Mattel Aquarius on a Genesis. I'd like 16 colors for the foreground and 16 colors for the background of each character.
My current plan is to have 4 copies of the Aquarius character set in tile memory. Each copy will use a different foreground color...
So, I'm trying to make an experimental scrolling engine in BasiEgaXorz. I've set it up so that it only needs to load map data and blast tiles to the buffer every 20x20 tiles of movement. Trouble is the extra tiles left over when using the default buffer size.
The Charles MacDonald VDP guide...
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