i plan on making a new game, but to be honest i dont know what to to decide on, maybe a 3d fighter.
im doing a little saturn 3d modeling right now (i'll post up some of my work you'll be please) and is
trying to get the hang of vertice animation.
but that's not the point (i was just letting you know where im at right now, but to the question)
I have a question that been eating me for a while and i cant really find a clear answer,
though i think i know the answer i'll ask you all to be sure.
can the vdp1 character address command table CMDSRCA (you know the one that you have to write the address
divide by 8H in) read/access pixel data store in other areas of memory, like the main ram and/or cart vram.
im not taking about the scu's dma transfer command but access by the vdp1 itself to other rams other
then it's own vram.
in other words if i was to write a adress in the character address command table CMDSRCA like the main ram
or vram cart (1mb-4mb) will the vdp 1 read/access that data?
i read that the vdp2 can access the sh2, main ram and scu.
please help
im doing a little saturn 3d modeling right now (i'll post up some of my work you'll be please) and is
trying to get the hang of vertice animation.
but that's not the point (i was just letting you know where im at right now, but to the question)
I have a question that been eating me for a while and i cant really find a clear answer,
though i think i know the answer i'll ask you all to be sure.
can the vdp1 character address command table CMDSRCA (you know the one that you have to write the address
divide by 8H in) read/access pixel data store in other areas of memory, like the main ram and/or cart vram.
im not taking about the scu's dma transfer command but access by the vdp1 itself to other rams other
then it's own vram.
in other words if i was to write a adress in the character address command table CMDSRCA like the main ram
or vram cart (1mb-4mb) will the vdp 1 read/access that data?
i read that the vdp2 can access the sh2, main ram and scu.
please help