Comparing Saturn & 3DO Off-World Interceptor

Comparing Saturn & 3DO Off-World Interceptor

3DO is off-world intercepter, while Saturn is off-world interceptor "extreme".

Graphically, 3DO seems to win. The textures and polygons have higher resolution, and are brighter. Sprites are brighter too. The texturemapping seems to have smoothing to it, while the Saturn is blocky. But the Saturn has some transparancy the 3DO doesn't have, be it somewhat blocky transparency.

Animation wise, Saturn wins. At least twice the frame-rate of 3DO during regular play, though it slows down during intense battles. The increased frame-rate creates a smoother game experience. It could be the reduced graphics crunch that enables this. The 3DO doesn't have slowdown.

Load-times are about the same. Saturn has some load screens the 3DO doesn't have, but the 3DO might be a bit longer on the load screens it does have.

Backgrounds- Saturn wins, as the sky is a 3D plane that moves past you at high speed, creating a sense of stormy weather and motion. The 3DO is a static sky background.

Gameplay- Saturn wins. The car seems to drive 50% faster, making more intense battles. And with better animation, it's easier to drive and aim to shoot the obsticles.

Levels- the levels are all basically the same in look/style/design, but the layout, actual terrain, and enemy/power-up locations are completely different between the two.

Controls- 3DO has a brake button that the saturn lacks. But who brakes anyway? 3DO has a special weapon select button. Saturn Maps the 3 special weapons to 3 buttons, so there's no select. There's also a cockpit/chase view toggle button in the Saturn. 3DO is fixed to chase-mode. However, the camera always points down the Z-axis, even in cockpit mode, which makes cockpit mode mostly useless, since the camera doesn't actually point where you're driving when you turn.

Which leads to the realization that Off-world intercepter is using the Solar/Total Eclipse engine with little modification.
 
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