Correct burning of a raw

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SdshwCecil

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Ok I burned raw/wav/cue. The game works fine in emulators as well as the real thing (Sega CD).

However I think I did it wrong. I used CDRWIN and my CUE started like this.

FILE "track01.raw" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE "02.wav" Wave

I think the number after Mode 1 was incorrect, but when I attempted to burn with the correct number I'd get an error on line five of the Cue sheet. Something about a multiple being incorrect. I think I even forgot to click raw mode which I think might have been something I should of done. So why does my game still work?
 

RadSil

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Because you burned it correctly. If you set it on 2048 (after MODE1) and it didn't complain, it was really an iso file (with 2048 sectors). If you changed it to 2352 and said something about not being a multiple of that size, then it wasn't really a raw file.

If it were up to me, which of course, it isn't:

*.raw = MODE1/2352

*.iso = MODE1/2048

That's what I think they should mean anyway.
 

MasterAkumaMatata

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I'd rename to TRACK01.ISO and use CDmage to find out the real sector size (too lazy to take filesize mod 2048 or mod 2352). Then I'd fix up that CUE sheet like this:

If CDmage says MODE1/<span style='color:yellow'>2048:</span>

FILE "TRACK01.ISO" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE "02.WAV" WAVE

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00


If CDmage says MODE1/<span style='color:yellow'>2352:</span>

FILE "TRACK01.ISO" BINARY

TRACK 01 MODE1/2352

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE "02.WAV" WAVE

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00
 
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