Cubecat updated builds

I'll be posting updated builds of Cubecat here as I find fix various bugs- Heres the first-
changes and fixes:
-Fixed crash in entity system
-Fixed switch in level 2 that would not trigger to deactivate a laser wall
-Exposed dev option in system settings menu to revert back to sgl sphere frustum culling slCheckOnScreen()
(This option can reduce slowdown - at cost of some disappearing polygons around the screen edges)
 

Attachments

  • newcube.7z
    53.6 MB · Views: 56

slinga

Established Member
Can you add a message about double jumping? I got stuck on the very first level X(

I also find the camera trigger buttons to be the opposite of what I expect. I don't play many 3d platformers so forgive me if that's standard.
 

dibz

Boss
Staff member
You could post it as a resource in the resource section? That lets you post updated builds, and keeps the old versions as historic builds. We could turn this into the discussion thread for it.
 
Hi! I just tried your game and absolutely loved it! It runs wonderfully on the original hardware (I have a Pal console) and the graphics and gameplay were outstanding for an homebrew game and I would love to see you develop it more.

If you ever need help in graphic design or advice on simple details to make your game a bit better you can count on me :)

Btw you should put your game on the resources from Sega Extreme, it is a pitty we can only find your game through a forum post.
 
Top