Dracula X cue

Pyrite

New Member
I got this rip:

DraculaX

That rar file doesn´t count its the two iso tracks compressed, do I really have to burn the game or is another way to play it under an emulator.
 

Taelon

Member
1. I don't understand your question.

2. Why are you posting a link to garbage that's obviously NOT a text file, much less a cue sheet?
 

Pyrite

New Member
Well thats the question right there
the cue sheet is what is missing I need someone that as the same Dracula X rip thats why I posted a link to the rip that I have, to supply me the cue sheet (or at least to give me some pointers) I never burned any TurboDuo game before so I don´t have any idea on how cue sheets are build for this system.
 

alpharogue

New Member
I see your dilemma. What you have to do first is convert your MP3 files to WAVs, then you need to create a .cue sheet that looks like this:

Code:
FILE DRACX_01.WAV WAVE

 TRACK 01 AUDIO

  INDEX 01 00:00:00

FILE DRACX_02.ISO BINARY

 TRACK 02 MODE1/2048

  PREGAP 00:03:00

  INDEX 01 00:00:00

FILE DRACX_03.WAV WAVE

 TRACK 03 AUDIO

  PREGAP 00:02:50

  INDEX 01 00:00:00

FILE DRACX_04.WAV WAVE

 TRACK 04 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_05.WAV WAVE

 TRACK 05 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_06.WAV WAVE

 TRACK 06 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_07.WAV WAVE

 TRACK 07 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_08.WAV WAVE

 TRACK 08 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_09.WAV WAVE

 TRACK 09 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_10.WAV WAVE

 TRACK 10 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_11.WAV WAVE

 TRACK 11 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_12.WAV WAVE

 TRACK 12 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_13.WAV WAVE

 TRACK 13 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_14.WAV WAVE

 TRACK 14 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_15.WAV WAVE

 TRACK 15 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_16.WAV WAVE

 TRACK 16 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_17.WAV WAVE

 TRACK 17 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_18.WAV WAVE

 TRACK 18 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_19.WAV WAVE

 TRACK 19 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_20.WAV WAVE

 TRACK 20 AUDIO

  PREGAP 00:00:01

  INDEX 01 00:00:00

FILE DRACX_21.WAV WAVE

 TRACK 21 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

FILE DRACX_22.ISO BINARY

 TRACK 22 MODE1/2048

  PREGAP 00:03:00

  INDEX 01 00:00:00

You may have to indicate the directory path that the files are in also in the .cue such as for example:

Code:
FILE "C:\DRACULAX\DRACX_18.WAV" WAVE

 TRACK 18 AUDIO

  PREGAP 00:00:00

  INDEX 01 00:00:00

You would have to edit each one for each file in the .cue to make it work. Let me know if you still have problems. Also, I used Nero 5.5 and it worked for me.
 

Pyrite

New Member
Thanks alpharogue
really appreciated!!

This is the Dracula X cue sheet that I made based in your´s:Dracula X cue sheet

I dont think its necessary to indicate the paths in the cue as long as the .cue and the ISO+WAV are in the same folder, well I´ll try burning with that cue sheet I think it will work and hopefully I´ll play the best Castlevania (Dracula X) game ever
!
 

Jaded God

Member
One word of suggestion... I would put the iso binary file on the very top before any of the track wav files in the .cue file.
 

antime

Extra Hard Mid Boss
No, the PCE games have an audio track first (a "warning, this is a game CD" track). Remember that the console was designed before the Yellow Book standard was released. The second data track that comes after all the audio tracks is also nonstandard, so many burners and burning programs have a hard time with PCE games.
 
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