Originally posted by Tony Hedstrom@Fri, 2005-01-28 @ 01:09 AM
Here's some new stuff I found in the Garfield ROM...
Passwords start at $1462E.
3 bytes for each password, followed by a hex number that
the game uses for that level (different than the numbers
used in the password screen).
3 of these passwords are undocumented (I could only find 4
of the 7 passwords on the internet).
The 3 bytes determine which game character to use for
each slot in the password screen (use the chart below).
The number in parentheses is the level number.
05 04 07 (0A)
07 01 03 (0C)
04 02 05 (0D)
02 04 00 (0F)
03 00 02 (10)
07 04 01 (12)
03 03 00 (14)
Heh, I wish I could have found these before trying every single combination in the password screen. Still, this is some nice info to have, thanks!
EDIT: BTW, the RAM address (PAR code) for level select
is FFEE22. Example: FFEE22:000A lets you start on a
different level (not sure which one). PAR codes work on Gens.
[post=128529]Quoted post[/post]
Neat! I've tried many different level values and none of them seemed to bring any special menu, sadly. However, there's some "This level under construction" messages I had never been able to find. Here's the list of all the values I've tried at the moment:
Code:
00-SEGA Interactive screen
01-Title screen
02-Life lost
03-Continue
04-Game Over
05-Password display
06-SEGA logo
07-Commercial Break
08-Cavecat demo
09-SEGA logo
0A-Graveyard boss
0B-Boat level
0C-Jungle
0D-Jungle boss
0E-Cavecat
0F-Cavecat 2
10-Cavecat boss
11-Catsablanca
12-Catsablanca boss
13-Cleofatra
14-Cleofatra boss
15-Final boss
16-TV land
17-Commercial Break
18-Whack a mole
19-Intro
1A-TV land
1B-Demo
1C-Password display
1D-SEGA logo
1E-Help screen
1F-Demo
20-SEGA logo
21-SEGA logo
22-???
23-Cavecat 2
24-Help screen
25-Garbled Cavecat boss (no solid floors)
26-SEGA logo
27-Options screen
28-Garbled cavecat level (no solid floors)
29-SEGA logo
2A-Scene "???" This level under construction
2B-???
2C-SEGA logo
2D-SEGA logo
2E-Scene "a Logo" This level under construction
2F-Same as 25
30-Graveyard
31-Same as 13
32-???
33-???
34-Same as 25
35-Credits
36-???
37-SEGA logo
38-SEGA logo
39-SEGA logo
3A-Title screen and Scene "" This level under construction
3B-???
3C-Scene "" This level under construction
3D-Password entry
3E-SEGA logo
3F-Continue
40-Scene "" This level under construction
41-SEGA logo
42-Scene "ga logo" This level under construction
43-Scene "Sega Logo" This level under construction
44-SEGA logo
45-SEGA logo
46-Some cavecat level, exits immediately
47-Scene "???" This level under construction
48-Scene "Sega logo" This level under construction
49-SEGA logo
4A-SEGA logo
4B-Garbled continue screen
4C-???
4D-???
4E-Title screen
4F-???
[...]
F0-Scene "Sega Logo" This level under construction
F1-SEGA logo
F2-Scene "" This level under construction
F3-Scene "Sega Logo" This level under construction
F4-Same as 46
F5-SEGA logo
F6-SEGA logo
F7-Same as 28
F8-???
F9-Title screen
FA-SEGA logo
FB-SEGA logo
FC-SEGA logo
FD-Scene "word" This level under construction
FE-SEGA logo
FF-Scene " Sega Logo" This level under construction
Strangely enough, these values aren't the same the password screen uses when loading levels. These are the values I've tested in there:
Code:
00-SEGA logo
01-SEGA Interactive logo
02-Graveyard
03-Life lost
04-Continue
05-Game Over
06-Ending
07-Commercial Break intro
08-Title screen
09-Demo
0A-Graveyard
0B-Graveyard boss
0C-Pirates
0D-Jungle
0E-Jungle boss
0F-Cavecat
10-Cavecat2
11-Cavecat boss
12-Catsablanca
13-Catsablanca boss
14-Cleofatra
15-Cleofatra boss
16-Final boss
17-TV land
18-Commercial Break
19-Whack a mole
1A-Opening
1B-Demo
1C-Level title
1D-Password display
1E-Options
1F-Help screen
20-Credits
21-???
22-SEGA Interactive logo
23-SEGA logo
24-???
25-???
26-SEGA logo
27-Garbled Scene "Sega logo" This Level under construction
28-SEGA logo
29-Scene "on Occured!" This Level under construction
2A-Title screen, goes immediately to graveyard boss
2B-Graveyard
2C-???
2D-Title screen
2E-???
2F-Garbled Cavecat boss (no solid floors)
30-SEGA logo
31-SEGA logo
32-SEGA logo
33-SEGA logo
34-Cavecat boss
35-Same as 2F
36-Ending
37-Ending
38-Same as 2F
39-SEGA logo
3A-SEGA logo
3B-Some cavecat level, exits immediately
3C-SEGA logo
3D-SEGA logo
3E-SEGA logo
3F-SEGA logo
40-Title screen and Scene "" This Level under construction
41-???
42-???
43-???
44-SEGA logo
45-SEGA logo
46-Scene "" This Level under construction
47-Same as 2A
48-Graveyard boss
49-???
4A-Scene "???" This Level under construction
4B-???
4C-???
4D-Title screen
4E-Same as 2A
4F-Garbled continue screen
50-Garbled Scene "truction Occured!" This Level under construction
51-Scene " Streets" This Level under construction
52-SEGA logo
53-SEGA logo
54-Incomplete ending
55-SEGA logo
56-Shorter SEGA Interactive logo, goes to SEGA logo
57-Garbled title screen, goes to SEGA logo after a while
58-Same as 57
59-Same as 57
5A-Same as 56
5B-SEGA logo
5C-???
5D-???
5E-???
5F-???
60-???
61-???
62-SEGA logo
63-???
64-Scene "" This Level under construction
65-???
66-???
67-SEGA logo
68-SEGA logo
69-SEGA logo
6A-???
6B-Password icons and Scene " Game Win" This Level under construction
6C-Garbled Scene "" This Level under construction
6D-Same as 2A
6E-SEGA logo
6F-Doesn't leave the password screen
70-Scene "???" This Level under construction
71-Scene "???" This Level under construction
72-Cavecat boss
73-???
An interesting thing to note is that there's a garbled title screen that lets the music end before returning to the SEGA logo, as opposed to the normal title screen that doesn't last for too long and exits to the demo mode. This could be a leftover from the prototype title, although for some reason it uses the same moving objects as the final.
So it looks like the level values were rearranged after the lost levels were removed, as they seem to be in the right order without any gaps between them (there should be at least a gap for Catsablanca's train level).
Now if only it was possible to alter the music value each level uses, perhaps we could at least check if they left some of the lost tunes in there.