MAME 0.113 is out I will add the MAME32 release on the emu section soon.
MAMETesters Bugs Fixed
leftover0112u4ora [Aaron Giles]
asserts0112u4ora [Aaron Giles, Derrick Renaud]
nes0112u4red [Aaron Giles]
Removed unnecessary idle skipping code from the m92 and deco32
drivers. This allows removal of a couple of now-unused functions
from cpuexec. [Zsolt Vasvari]
Minor cleanup of Berzerk driver. [Lord Nightmare]
Removed cpu_gethorzbeampos() and replaced it with calls to
video_screen_get_hpos(). Also changed TMS34010 configuration to take
a screen number, and changed atarigen_get_hblank() to take a screen
number as well. [Zsolt Vasvari]
Fixed the model2.c ROM definitions for some games that weren't even
loading and made the infamous unknown z-sort mode not a fatal error.
Fixed a number of BIOS-only drivers to not crash when run.
[R. Belmont, Aaron Giles]
Fixed bug where the window thread would stop processing events when
mame was paused. [BUT]
Changed the 'Tournament' Street Fighter games to not have a network
adapter present by default. [David Haywood]
Fixed incorrect Eolith speedup patch from u3. [David Haywood]
Fixed regressions in 3 of the discrete games from 0.112u4.
Fixed all analog controls for the newly enabled validity checks
including the following: [Derrick Renaud]
* demndrgn - changed to proper IPT_AD_STICK controls.
* konamigt, hcrash, rf2 - set to proper PADDLE control and fixed mask.
* overdriv - changed to proper PADDLE control.
* sspeedr - changed to IPT_POSITIONAL with PORT_REMAP_TABLE controls
for gas and steering fixing both.
* midvunit.c - changed games so the brake pedal shows on player1
* simpbowl - fixed port mask, now trackball works proper without
* ssrj - fixed gas pedal
* namcos2 - fixed inputs on all games (may need to delete nv files)
Added diplocations to the driver segas16a, segas16b, segas18, megaplay,
news, ninjadks2 and nemesis drivers. In segas16b, added in SDI
allow_continue. In megaplay (Mazin Wars) updated the name of dip with
the real name from game setting. [Ruben]
Actually included the RF5C400 changes mentioned for u4.
[hoot development team]
Split the sprint4 and ultratnk drivers again. Brought the Sprint 4
driver up to date. [Stefan Jokisch]
Added save state support to Combatribes and Jail Break. [Kevin Eshbach]
Added preliminary sound to Destroyer and Altair. White noise is
missing, and Draco is still silent. [Curt Coder]
Added tools to generate regression tests and mamedev.org-compatible
reports. The report generator is cross-platform, but the test running
code is Windows-only at the moment. [Aaron Giles]
Fixed regression in Nintendo games that did not specify a clock for
the NES APU. [Aaron Giles]
Rewrote the BSMT2000 to be more accurate. Various modes are now
software selected at startup based on the register value at reset
time. Changed all existing drivers so they properly hooked up the
reset line on the chip in order to make this control work. Also added
correct BSMT2000 ADPCM output. [Aaron Giles]
Defined several new exit codes for "unknown game" and "invalid config"
and changed the Windows OSD layer to output them. [Aaron Giles]
Removed obsolete joystick calibration junk from the osdepend layer.
If anyone needs this functionality, I will look into providing a way
for the OSD code to add menus in the UI. [Aaron Giles]
Changed file2str to be built into the obj directory. [Aaron Giles]
New games added or promoted from NOT_WORKING status
beatmania 3rd MIX [Yasuhiro Ogawa]
A Question of Sport [Philip Bennett]
New clones added
Jail Break (Bootleg) [Kevin Eshbach]
The Combatribes (US) - Set 1? [Kevin Eshbach]
Plotting (World set 3, Earliest) [Stefan Lindberg]
Flipull (Japan) [Stefan Lindberg]
New games marked as GAME_NOT_WORKING
Percussion Freaks 3rd Mix [smf]
Guitar Freaks 4th Mix [smf]
Guitar Freaks 5th Mix [smf]
Snooker 10 [Roberto Fresca]
ParaParaDancing [Ian Patterson]
Keyboardmania [Ian Patterson]
Keyboardmania 2nd Mix [Ian Patterson]
Pop n' Music 7 [Ian Patterson]