Newest known Saturn SDK dumped by ndiddy

Mr^Burns

Staff member
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"The newest known Saturn SDK, released to developers in Japan in September 1997 (around a year newer than what Sega of America were giving out).

Contents:
- SBL Ver.6.21 (PC, IRIX)
- SGL Ver.3.20 (PC, IRIX)
- Sound Tool (Mac)
- Graphics Tool (Windows, Mac)
- Cinepak Library Ver.1.21 (PC, IRIX)
- Online Manual Ver.2.50 (HTML)
- Various command line utilities (PC)
- Audio and video sample data
- Putting the CD in a Saturn runs SBL, SGL, and Cinepak samples

Note that most emulators and Pseudo Saturn don't correctly detect the disc as a Saturn disc as of this release."

 
Thanks @ndiddy for this great contribution!

FYI : It works with Mednafen as-is, and re-building the image without the HFS partition and putting IP.BIN at the start makes it work with Pseudo Saturn Kai and other Saturn emulators.
 
let's share the shenmue sample and the 1 millions polys
not sure if you're kidding or not (is there really a 1 million poly demo?) but are you talking about the Akira demo? I've been wanting to try it with the satiator, but not sure if it will recognize it or not.
 

vbt

Staff member
not sure if you're kidding or not (is there really a 1 million poly demo?) but are you talking about the Akira demo? I've been wanting to try it with the satiator, but not sure if it will recognize it or not.
i'm kidding, there is neither 1M poly demo nor vf3 models
 

vbt

Staff member
That would be more polygons than displayed pixels count, which would be not too bad for a console back from the 90's :)
Saturn have unexpected powers, see the 2 DSP, the unused SH1, the 68k which can be used now to decompress sound thanks to @Ponut64

The 3D map vould deserve some investigations, either to improve the Driving sample or to find games which could use it (GT24 ? some sega games ?)

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