Using the seq2midi tool, I've found out that a game has an extra, never used, hidden audio track. Problem is that the way se2mid extracts it, its downright unlistenable, at the very least its nothing like the real hardware.
The seq contains 3 sequences, 1st is a regular looping music track, normally played on the game screen. 2nd sequence is the one I'm interested in, and 3rd contains sfx.
Is there a way to edit either the seq file, or memory values (with ex. yabause) so the game screen plays back the 2nd sequence and not the 1st like it normally does?
The seq contains 3 sequences, 1st is a regular looping music track, normally played on the game screen. 2nd sequence is the one I'm interested in, and 3rd contains sfx.
Is there a way to edit either the seq file, or memory values (with ex. yabause) so the game screen plays back the 2nd sequence and not the 1st like it normally does?