I'm fairly confused and unsure where to specify set actual sprite type bits. - Sprite type (0..7) for a 16-bit frame buffer needs to be specified. - Inside the command table, 4BPP normal sprite, 12 bits are available for the color bank Effectively, those 12-bits are what? Offset to CRAM? Or actual sprite type bits? Or is it an offset to CRAM, where the entry itself contains the sprite type data, and an offset to the actual RGB555 value? I'm testing per-sprite priority, which should be possible, given the PR bits in the sprite type.