Translating Dracula X / SOTN

Knight0fDragon

New Member
HAPPY HALLOWEEN

Well, somebody has finally done it. Here is the alpha patch for SOTN on Saturn.

The game is mostly playable. I tried pushing to get as much done for Halloween, so I apologize for it not being finished.


To all of the people who are going to rip this off and make a repro of it without my permission, please at least give me the
courtesy of finishing it before making physical discs out of it.

To patch, use xdelta xdelta UI or MultiPatch





If people want to help me with the parts that are crashing. If you are using a an emulator with a debugger, place a breakpoint at 0601960c and let me know what the address is at register 4. That would be Shift-JIS text that still needs to be translated to ASCII.




SOTN (Dracula X) Saturn patch for Sega Saturn
Copyright Konami 1998
Copyright Knight0fDragon 2020 (Parts not owned by Konami)
This patch is provided for non-commercial use only, and
is free for personal use.
If you have paid for this, ask for your money back.
Currently this patch only works for an image that
aligns with what is on redump.

V.081
Fixed items crashing game issue. Will display "Obtained." Need to update my text writing routine to handle
Obtained <Item Name>

V.080
Happy Halloween.
Thank you for trying out the alpha build of SOTN on Sega Saturn
This version has most of the items and enemies names translated,
as well as some of the story translated.
This patch is loosely based on the PSX translation version. The final version will contain the PSP version.
I currently need a lot of saves to go through the different aspects in the story line.
If you see an issue, please provide a save file (not a save state) with details as best
as you can as to what the issue is.

Known issues:
Later story and ending text not translated.
Alucard's name at the ending not translated.
Locations may be wrong and wrap. This requires an 8x8 font routine to be written.
Some gates messages may be wrong and wrap. This requires an 8x8 font routine to be written.
Entering a new area still has Japanese text.
Stat screen has Japanese text.
In game menu options are not aligned for English and may not all be translated.
Outer wall elevator switch still has Japanese text.
Title screen not converted to SOTN.
Speech pauses and text may not align in certain places.
Some speeches may have the last line cut off. (This requires a new patcher)
First meeting of Death has translucent effect.


If you would like to buy me a coffee to say thank you, McDonalds coffee is
my preferred choice. You can't beat it for $1. If you would like to donate,
you can send via PayPal to knight0fdragon@gmail.com.
 

Attachments

  • SOTN(SS) v0.81.zip
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  • Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0002.png
    Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0002.png
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  • Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0003.png
    Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0003.png
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  • Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0004.png
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  • Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0005.png
    Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M)-0005.png
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Last edited:

usafduke

New Member
WOW! This is amazing! Thank you so much!

Do you know how we would go about applying this English patch to the 4M version?
 

usafduke

New Member
Not sure,but the 4M patch doesnt actually do much. The long loading times is more of a software issue then it is loading a few files.
It also has the quality of life changes like the hotkeys to pull up the map and the ability to skip cutscenes, so I think I and many others in the community would love a "definitive" Saturn SotN using your patch and that one.
 

Amiceli1983

New Member
great job! i just tested it out for a bit,
one of the known issue you mention...first meeting of Death has translucent effect.

its better than the mesh effect lol I wonder how did that happen? is it possible to make all the speech window translucent?
 

Knight0fDragon

New Member
great job! i just tested it out for a bit,
one of the known issue you mention...first meeting of Death has translucent effect.

its better than the mesh effect lol I wonder how did that happen? is it possible to make all the speech window translucent?
Paul met introduced it a while back. I have been playing around with other areas as well, I just accidently left it in and said forget it lol
 

usafduke

New Member
I applied the patch and the game freezes at the title screen, before the "Press Start" dialogue appears. Running on original Model 2 Saturn with the MODE.
 

230-V

New Member
Thank you so much for doing this, I've been playing on the Fenrir it's great to play the game in English on real hardware (VA1 model). I'm not getting the game freezing at the title screen but one bug I found is when picking up the cube of Zoe (materialize cube) the game hangs and the system has to be restarted. I tried the same item in a non-patched version of the game and had no issue when picking it up.

Thanks again, this is really awesome!
 

Knight0fDragon

New Member
If you can get me a save somehow, that would be awesome
Thank you so much for doing this, I've been playing on the Fenrir it's great to play the game in English on real hardware (VA1 model). I'm not getting the game freezing at the title screen but one bug I found is when picking up the cube of Zoe (materialize cube) the game hangs and the system has to be restarted. I tried the same item in a non-patched version of the game and had no issue when picking it up.

Thanks again, this is really awesome!
 

230-V

New Member
I've not done that before but the Fenrir just got the ability to back up saves to the SD card so I'll give it my best shot, however it takes about 10 minutes to get to that point in the game if you wanted to have a go. It's right after Death steals your stuff.
 

Bishop_Swift

New Member
Thank you so much for doing this, I've been playing on the Fenrir it's great to play the game in English on real hardware (VA1 model). I'm not getting the game freezing at the title screen but one bug I found is when picking up the cube of Zoe (materialize cube) the game hangs and the system has to be restarted. I tried the same item in a non-patched version of the game and had no issue when picking it up.

Thanks again, this is really awesome!
I have this same issue using mednafen The game also crashed on the first door you go into after the second save room.
 

rorirub

New Member
I remember when I first looked into translating this, the text tables had so many thousands of pointers that I simply gave up. It was easier to have the weapons kanji table on gamefaqs opened while playing.
 

Ardiloso

Member
Not sure,but the 4M patch doesnt actually do much. The long loading times is more of a software issue then it is loading a few files.
But it has instant menu acess, map shortcut and easier commands for Maria moves. I would love to see that hack translated.
Anyway, thank you for your work. Really nice to see real commitment for this game finally.
 
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