wolfenstein demo for sega genesis

This is a demo of wolfenstein for sega genesis written in asm that I've been working for about a year. Mostly is based on the source code of wolfenstein 3d for PC.


Here is a video of the demo (i uploaded on aug 21, 2013):

http://youtu.be/BHtKv_cwgVk


And here is the rom:

http://www.4shared.com/rar/lr3GeFn4/wolfdemo_wsound.html
 
Finally I'm here again with an update of my demo. Now the hud is working, even the animation of the face, and also did the player/hands weapon.

In the file I included some pictures: "player_weapon_original.bmp" is the original image (with size 2x), "player_weapon2x_.bmp" is the picture I made with 16 colors and "player_weapon2x_f.bmp" (is the image I use) was made with a program to make it look better. What do you think, so i leave it like this or use the other image that has no filter?. Or maybe I could use another (like the SNES)?


Download here:
http://www.mediafire.com/download/3xni8kw8ojrkj6z/wolf_demo_wsoundb.rar
 
Nice. You are going pretty fast with this. :happy:

To be honest, I wouldn't use any of those weapon graphics and instead would opt for the SNES weapon graphics as you said, since they look much better and way less blurry/pixelated than the original PC ones. In fact, those weapon graphics are actually the ones which the unreleased retail Mega Drive version was actually going to use, according to these screenshots.

wolf3dmdgp6.jpg


You don't need to get them from the SNES version, though. You can actually have them from the MAC version, which uses pretty much the same face and weapon graphics (and also revamped the enemies graphics, though they have only one-sided animation frames compared to the original PC multi-sided ones). There's this source port of the MAC version dubbed "Macenstein 3D" which will probably be easier for you to take data from.

http://www.wolfensteingoodies.com/wolfenstein3dmodsatoz/list-m.htm

I suggest not only getting the weapon graphics from there, but also the face graphics which also looks better in my opinion (the SNES version uses it, and the unreleased retail Mega Drive was probably going to use it in order to mimic the SNES version, although it can't be seen in the screenshots above), but that's up to you and your personal taste. Some people prefer that revamped face and others prefer the original.

The revamped enemy graphics from the MAC version will probably be too much for the Mega Drive to handle, so with those you are probably better staying with the originals like the SNES version does and like the retail Mega Drive version was going to do (again, the screenshots above prove that).
 
I'm here again with a new update of my demo. Now pushable walls work, and I've also added some sprites (objects) to see how it looks on the screen, but this is only a test, because the way sprites are calculated to be drawn is not based on the PC source code.
Here I leave this new video (to show where are the pushable walls, the "secrets" in the game):

http://www.youtube.com/watch?v=dbkxz9Kq9No

And also here I leave the rom to download:

http://www.mediafire.com/download/qfc8lsnz37v4cb5/wolfdemo_wsound_wsprites.rar
 
Well, I'm here again with a new version of the demo, I draw all static objects (they are 48), the error of the pushable walls was fixed (sometimes they disappeared during sliding), the routine to draw the sprites is faster , and also I fixed some other things.


Download the new version here:
http://www.mediafire.com/download/gwtzy2g24h8kp80/wolfdemo_wsound_wspritesb.rar
 
gasega68k said:
Well, I'm here again with a new version of the demo, I draw all static objects (they are 48), the error of the pushable walls was fixed (sometimes they disappeared during sliding), the routine to draw the sprites is faster , and also I fixed some other things.


Download the new version here:
http://www.mediafire.com/download/gwtzy2g24h8kp80/wolfdemo_wsound_wspritesb.rar

Nice job! Just need a Sega CD audio option! Keep up the good work.
 

vbt

Staff member
impressive ! the new viceo is even better :

http://www.youtube.com/watch?v=dbkxz9Kq9No
 
Hello everyone, I'm here again with a new version of the demo, now you can grab all the items, also did the sound effects for them, and now you can change weapons with START (to make the pause menu could be with C + START). in the next version I will add more levels to try, and also I will see what happens with the music that does not work well in the real hardware.

This is the link to download:
http://www.mediafire.com/download/n1tgnt30f38f97t/wol3ddemo_b2.rar
 
I'm here again with a new version of the demo. In this version I put 5 levels and a level select screen, because I wanted to try some things, for example the operation of locked doors that need keys. I have also added two more musics, the music playing on the selection screen, of course, does not come from wolfenstein, and music that sounds at levels 2 and 4 is the one heard on the first level of the SNES game, but in the pc version, according to the source, is only in the secret level of episode 6.

I've started reading the source for active objects (enemies), perhaps in the next version will have some enemies, but is a bit complicated and maybe it will take me some time to do this.

Here is the link to download:
http://www.mediafire.com/download/8z883yuz2nyastt/wolf3ddemo_b3.rar
 
gasega68k said:
I'm here again with a new version of the demo. In this version I put 5 levels and a level select screen, because I wanted to try some things, for example the operation of locked doors that need keys. I have also added two more musics, the music playing on the selection screen, of course, does not come from wolfenstein, and music that sounds at levels 2 and 4 is the one heard on the first level of the SNES game, but in the pc version, according to the source, is only in the secret level of episode 6.

I've started reading the source for active objects (enemies), perhaps in the next version will have some enemies, but is a bit complicated and maybe it will take me some time to do this.

Here is the link to download:
http://www.mediafire.com/download/8z883yuz2nyastt/wolf3ddemo_b3.rar

Nice work :D, Q: the full version of the game is wolfenstein 3d spear of destiny?

I have never played this game, only I have tested the Saturn version from vbt but is not the full version.

Q: Do you want to port the full version?

Thanks for the port.
 
New version of the rom available.:happy:
In this version I've added several things, first I made the intro of the game with the music, also did the music for the menus, now you can finish a level (although there are only 5 levels, I have to draw some more textures for walls to add more levels), and most importantly: I added what would be the first test with enemies, but is only a test, it's just the standing guard, not moving, and you can not kill him.
Still a lot to do, but at least I have what would be the main structure of active objects (enemies).
This is the link to download it:
http://www.mediafire.com/download/7ummfod039yaj6d/wolf3ddemo_b4.rar
 
gasega68k said:
New version of the rom available.:happy:
In this version I've added several things, first I made the intro of the game with the music, also did the music for the menus, now you can finish a level (although there are only 5 levels, I have to draw some more textures for walls to add more levels), and most importantly: I added what would be the first test with enemies, but is only a test, it's just the standing guard, not moving, and you can not kill him.
Still a lot to do, but at least I have what would be the main structure of active objects (enemies).
This is the link to download it:
http://www.mediafire.com/download/7ummfod039yaj6d/wolf3ddemo_b4.rar

Nice improvement :D
 
New version available. I have already drawn textures necessary walls for the first 10 levels, and now the first episode is complete (although you can choose any level, but with a little trick), plus I have added selection of difficulty, because depending on the difficulty, level will have more or less enemies.
Now you can kill the guards, even though they do not walk, it seems that someone shot him with a sort of stun ray that caused .... no, the truth is that it still needs a bit of code so they can walk.
Although it seems that has not advanced much, but believe me it was a good amount of code I've added.
Here is the link to download it:
http://www.mediafire.com/download/x097zgbaz11ptxd/wolf3ddemo_b4e.rar
 
Here I am again with a new update of Wolf3D.
In this version I added the guard on patrol mode, I've also fixed some minor bugs, for example, sometimes you could not grab the items when you were running.
Now I just need the guard in chase mode, and will be finished (the obj. Guard).
I have not done some optimizations already had in mind, because first I want to make the code for the enemies, and then when I already have all the enemies (at least for the first episode), then I'll do it.

I do not know if anyone has found this little trick, but if you want to choose any level, you just have to keep the START button while pressing A, in the "options" screen in "new game" option.
Here is the link to download it:
http://www.mediafire.com/download/ch7j4e85j7z8uqz/wolf3ddemo_b5.rar
 
New version of rom available.
In this version I've added all the music tracks that are in the 10 levels (6 music tracks), now the menus are nearly complete, you can enter the menu of options during the game by pressing Start + C and change what you want and return to the game by pressing B.
For these days did not have much time, so I did nothing more, I took more time than I thought to do the songs.
Here is the new version:
http://www.mediafire.com/download/lbwpwho94k15xv3/wolf3ddemo_b5.5.rar
 
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