This is a great project.
Thanks to ReyVGM for all these great save files.
You can also find some Save Data on the JPN web.
For example, some at these addresses:
http://kihaku01.web.fc2.com/ss/ssf-save.html
http://gamudata.web.fc2.com/SEGASATURN/SEGASATURN.html
http://seesaawiki.jp/dezaemon_db/d/%A5%C0%A5%A6%A5%F3%A5%ED%A1%BC%A5%C9%A5%EA%A5%F3%A5%AF
On this last website, there are some Deza2 save games I don't have on satakore.com 😀
Btw, I always want to make a complete database for all tips and tricks + save games for Saturn games. But too much work. It could be great to add to the To Do List an AR/XT support with a very large AR/XT codes databases 😀 There are some very big books in Japan with a lot of codes that need to be made available on the web or Saturn specific software.
I dumped the Urawaza Dataro Cartridge some years ago. It has some interesting save data for 34 JPN games.
Just that it is a Memory Cartridge with bootable header (like action replay and some other extended memory carts), that goes back to the saturn menu and when you go to memory manager, it then appears as Backup Memory Cart (which is not really). SS Backup RAM Parser could load it but it seems it is not 100% compatible.
SSF doesn't work with this cart (error msg when accessing the memory manager), but I successfully loaded it on Yabause WIP 08.05.2016 v0.9.14 (it doesn't work old v0.9.13). So I can transfer save data from this cart to Yabause Memory cart. So, if you are interested and if I send you the bkram.bin file, could you extract save data from it ?
And if so, is it better to have 1 bkram.bin per save data ?
Btw, Yabause need to allow new Cartridge formats: 64kb/500KBit (like satellite) and 128kb/1MBit (like this cartridge and some others). Both read only. I was able to load this cartridge by choosing Pro Action Replay but Yabause rewrote it to a 2MBit file.
Ok, so I will probably make the dump available quickly for everyone. I will send it by email so you will be able to test it before. It is better to share a good dump 😉Great ! I'm definitely interested with theses saves 🙂
It seems to be a "Memory Card Plus" based cartridge. My Memory Card Plus has the same behavior (shows multiplayer just after SEGA logo).
I merged SS Backup RAM Parser save data parsing stuff to Save Data Manager, and I personally prefer to keep save data as close as possible to their original state, so if you still have the raw dump file, I would be glad to add it to Save Data Manager.
(I'll verify that save data are consistent, and in the eventual case of problem, I will extract them one by one by using Yabause)
yes, smaller dumps are working but, as they are smaller and Yabause opens them as R/W, it overwrites your dumps and fills it with unnecessary bytes. Yabause needs to open such ROMS as Read Only, not like Action Replay that need to be opened as R/W.2MBit (256KB) is Action Replay "standard" size for flash ROM. Unused bytes are just considered as zero bytes, so smaller dumps should be compatible (at least for reading).
Ok, so I will probably make the dump available quickly for everyone. I will send it by email so you will be able to test it before. It is better to share a good dump 😉
yes, smaller dumps are working but, as they are smaller and Yabause opens them as R/W, it overwrites your dumps and fills it with unnecessary bytes. Yabause needs to open such ROMS as Read Only, not like Action Replay that need to be opened as R/W.
Can you reapload this save?Kouryuu Densetsu Elan Doree. Secret characters are available, English Mode is available by holding L+R and pressing Start at the intro.
https://www.sendspace.com/file/0yp7nt
Can you reapload this save?
Oh, thanks. With this save, I found a value that activates the English language by default (title screen, epilogue).All saves from @ReyVGM are available in Pseudo Saturn Kai archive :
http://ppcenter.webou.net/pskai/#download → pskai_release_<YYYYMMDD>.7z → SAVES folder → ReyVGM folder → KouryuuDensetsu Elan Doree.rar
06045E76 E101
File: "0.bin"
Offset / Value
41E76 / E101
Oh, thanks. With this save, I found a value that activates the English language by default (title screen, epilogue).
Action Replay code:
Code:06045E76 E101
Hex code:
Code:File: "0.bin" Offset / Value 41E76 / E101
Yes, if you wish.Can I add your codes to Pseudo Saturn Kai ? Because next release will support cheat codes.
Yes, if you wish.
Does anyone have a saves for Grandia? I did not find any in the archive above.
I have done it, thanks. But it is a very strange game saves. They allow you to load in such place where is not provided by the game - not at checkpoint.Sorry for the delay.
There is a save for Grandia hidden in the following path : SAVES → Madroms → UrawazaDataro.bin
This file contains saves for other games, and can be read by ss-save-parser or Pseudo Saturn Kai Save Data Manager (Saturn executable available here, pskai_sdm_flasher.iso file), from "Save Data Import" feature.
I have done it, thanks. But it is a very strange game saves. They allow you to load in such place where is not provided by the game - not at checkpoint.
Yes, it was useful. Here:Did this save was useful ? If you need another save in order to setup new wide screen codes, please let me know 🙂