I'm embarrassed to say the graphic sprites were shamelessly taken from Advance Wars 2 I took all the parts of a given total sprite (ex: the entire wrench) and put them together as one image. Converted the colors to fit the genesis palette restrictions with Photoshop (Convert the image to Indexed Color, making sure the colors don't exceed 16, with less if possible to save room) and then saved the image as an 8-bit .BMP. I then loaded the image into Kaneda's BMP2TILE tool (latest version - 6.0) and used the tool to save the palette and the tiles (in sprite mode) into a .asm file.
The .asm file could then be extern'd into the program easily (bmp2tile is an excellent tool, latest version is very nice).
The .asm file could then be extern'd into the program easily (bmp2tile is an excellent tool, latest version is very nice).