Well, I'm finishing the tutorial, but I haven't still decided what kind of BG graphics I should explain first. What do you think is more interesting for a first time user :
- The Bitmap BG's, that are basicly like 256 color modes in DOS, that makes easier to port PC programs (SMSPlus uses this mode, for example), but is very poorly commented in the SGL Documentation?
- The tile based BG, that is more suited to the Sega Saturn, nicer if you want to do your games from scratch, and is extensively covered in the SGL docs ?
Both of those will be covered eventually , but only one of those will make it to this tutorial... Since I don't do these very regularly, and it will take a while until you see the next one, it has to be one that most programmers would like to try ^o^;
- The Bitmap BG's, that are basicly like 256 color modes in DOS, that makes easier to port PC programs (SMSPlus uses this mode, for example), but is very poorly commented in the SGL Documentation?
- The tile based BG, that is more suited to the Sega Saturn, nicer if you want to do your games from scratch, and is extensively covered in the SGL docs ?
Both of those will be covered eventually , but only one of those will make it to this tutorial... Since I don't do these very regularly, and it will take a while until you see the next one, it has to be one that most programmers would like to try ^o^;